Upcoming Tracks and Track Objects #2
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Re: Upcoming Tracks and Track Objects #2
love the detail with the terrain bud. good work as alwayscheckerz wrote:Still working on the environment. Tried doing my own decals for once. (grass and base are from Morrisville, but new on track main stuff). Still gotta update billboards and what not.
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Re: Upcoming Tracks and Track Objects #2
I see an fmx section in there!! Chex doing something I didn't expect. We need some more quality creators to do some freeride maps.
Re: Upcoming Tracks and Track Objects #2
I wouldn't say it's "quality" but it's there for sure haha.staydown wrote:I see an fmx section in there!! Chex doing something I didn't expect. We need some more quality creators to do some freeride maps.
Looking for a cool Freeride map to mess around with? I have something you may enjoy but it's a large project.
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Re: Upcoming Tracks and Track Objects #2
Damn Chris, looks like some top notch stuff, as always.
I'm washed.
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Re: Upcoming Tracks and Track Objects #2
Checkerz, it would be cool if you would add some ruts in the jumps, i really wonder how that works in game
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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Re: Upcoming Tracks and Track Objects #2
Tom cortvriendt wrote:Checkerz, it would be cool if you would add some ruts in the jumps, i really wonder how that works in game
P2sta wrote:Read it again, you are going full are going full 'meurican here.
Re: Upcoming Tracks and Track Objects #2
Adding ruts to the jumps in this game doesn't really work out very well.
LexingtonSx Rutted
But the track sure does look sick Checkerz.! Reminds me of a old MvAU track, can't remember the name of it though. I think Wingman made it.
LexingtonSx Rutted
But the track sure does look sick Checkerz.! Reminds me of a old MvAU track, can't remember the name of it though. I think Wingman made it.
Re: Upcoming Tracks and Track Objects #2
Checkerz you rock!
Re: Upcoming Tracks and Track Objects #2
"combed" ruts don't really work well. If they are deep enough to see, they ride like crap, if they don't ride like crap they aren't deep enough to see.Tom cortvriendt wrote:Checkerz, it would be cool if you would add some ruts in the jumps, i really wonder how that works in game
I can do some general "eroding" like on Race Tech Field (1 the original, not 2 or 3) which wears in some areas slightly.
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Re: Upcoming Tracks and Track Objects #2
No, keep it as it is now. Don't get me wrong the RTF tracks are good but I think the track you've shown above looks great as it is.checkerz wrote:"combed" ruts don't really work well. If they are deep enough to see, they ride like crap, if they don't ride like crap they aren't deep enough to see.Tom cortvriendt wrote:Checkerz, it would be cool if you would add some ruts in the jumps, i really wonder how that works in game
I can do some general "eroding" like on Race Tech Field (1 the original, not 2 or 3) which wears in some areas slightly.
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
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Re: Upcoming Tracks and Track Objects #2
Whoop smudge!checkerz wrote:"combed" ruts don't really work well. If they are deep enough to see, they ride like crap, if they don't ride like crap they aren't deep enough to see.Tom cortvriendt wrote:Checkerz, it would be cool if you would add some ruts in the jumps, i really wonder how that works in game
I can do some general "eroding" like on Race Tech Field (1 the original, not 2 or 3) which wears in some areas slightly.
barrington314 wrote:awood is right
Leclair wrote:My name is barking
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th OverallLeclair wrote:i fuck you
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
Re: Upcoming Tracks and Track Objects #2
Beta release. For those who wants to beta test just PM me and we will see.
http://www.mediafire.com/download/9eary ... 281%29.rar
http://www.mediafire.com/download/9eary ... 281%29.rar