Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
BGnastyy905
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Re: Upcoming Tracks and Track Objects #2

Post by BGnastyy905 »

Looks awesome Chris!
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pulse
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Re: Upcoming Tracks and Track Objects #2

Post by pulse »

checkerz wrote:Still working on the environment. Tried doing my own decals for once. (grass and base are from Morrisville, but new on track main stuff). Still gotta update billboards and what not.

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love the detail with the terrain bud. good work as always
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staydown
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Re: Upcoming Tracks and Track Objects #2

Post by staydown »

I see an fmx section in there!! Chex doing something I didn't expect. We need some more quality creators to do some freeride maps.
checkerz
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

staydown wrote:I see an fmx section in there!! Chex doing something I didn't expect. We need some more quality creators to do some freeride maps.
I wouldn't say it's "quality" but it's there for sure haha.

Looking for a cool Freeride map to mess around with? I have something you may enjoy but it's a large project.
MotardMatt220
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Re: Upcoming Tracks and Track Objects #2

Post by MotardMatt220 »

Can't for that new track checkerz
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AuTo MaTik
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Re: Upcoming Tracks and Track Objects #2

Post by AuTo MaTik »

Damn Chris, looks like some top notch stuff, as always.
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Tom cortvriendt
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Re: Upcoming Tracks and Track Objects #2

Post by Tom cortvriendt »

Checkerz, it would be cool if you would add some ruts in the jumps, i really wonder how that works in game :oops:
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supercross711
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Re: Upcoming Tracks and Track Objects #2

Post by supercross711 »

Tom cortvriendt wrote:Checkerz, it would be cool if you would add some ruts in the jumps, i really wonder how that works in game :oops:
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137
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Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Adding ruts to the jumps in this game doesn't really work out very well.
LexingtonSx Rutted

But the track sure does look sick Checkerz.! Reminds me of a old MvAU track, can't remember the name of it though. I think Wingman made it.
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Ddavis
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Re: Upcoming Tracks and Track Objects #2

Post by Ddavis »

Checkerz you rock! :D
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

Tom cortvriendt wrote:Checkerz, it would be cool if you would add some ruts in the jumps, i really wonder how that works in game :oops:
"combed" ruts don't really work well. If they are deep enough to see, they ride like crap, if they don't ride like crap they aren't deep enough to see.

I can do some general "eroding" like on Race Tech Field (1 the original, not 2 or 3) which wears in some areas slightly.
JT43
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Re: Upcoming Tracks and Track Objects #2

Post by JT43 »

checkerz wrote:
Tom cortvriendt wrote:Checkerz, it would be cool if you would add some ruts in the jumps, i really wonder how that works in game :oops:
"combed" ruts don't really work well. If they are deep enough to see, they ride like crap, if they don't ride like crap they aren't deep enough to see.

I can do some general "eroding" like on Race Tech Field (1 the original, not 2 or 3) which wears in some areas slightly.
No, keep it as it is now. Don't get me wrong the RTF tracks are good but I think the track you've shown above looks great as it is.
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AWood
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Re: Upcoming Tracks and Track Objects #2

Post by AWood »

checkerz wrote:
Tom cortvriendt wrote:Checkerz, it would be cool if you would add some ruts in the jumps, i really wonder how that works in game :oops:
"combed" ruts don't really work well. If they are deep enough to see, they ride like crap, if they don't ride like crap they aren't deep enough to see.

I can do some general "eroding" like on Race Tech Field (1 the original, not 2 or 3) which wears in some areas slightly.
Whoop smudge! :)
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dempamxr
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Re: Upcoming Tracks and Track Objects #2

Post by dempamxr »

Beta release. For those who wants to beta test just PM me and we will see.

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http://www.mediafire.com/download/9eary ... 281%29.rar
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LucMx23
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Re: Upcoming Tracks and Track Objects #2

Post by LucMx23 »

Looks pretty cool :)
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