Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Trevor
Crushed Dissenter
Posts: 778
Joined: Wed Jan 18, 2012 11:22 pm
Team: 21 Savage
Location: Somewhere in Taiwan

Re: Upcoming Tracks and Track Objects #2

Post by Trevor »

staydown wrote:Would anyone be willing to place some chai link fences/ wooden fences for me, I was never able to make them as one large object, I'd also like someone to render the shadow map for me when it's complete, I could hopefully get all of the other object done this week
I can do the fence for you, but not the shadows, I suck at shadows...
Image
Jay
Posts: 1648
Joined: Wed Oct 12, 2011 4:59 am

Re: Upcoming Tracks and Track Objects #2

Post by Jay »

Image
Image
vortexracingleader
Posts: 1192
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Upcoming Tracks and Track Objects #2

Post by vortexracingleader »

Sick Jay cant wait to ride it
Image
Jeremy150
Posts: 3339
Joined: Mon Jul 30, 2012 9:56 am
Team: MV Films

Re: Upcoming Tracks and Track Objects #2

Post by Jeremy150 »

Jay wrote:Image
What is that outlining the track.
Image
vortexracingleader
Posts: 1192
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Upcoming Tracks and Track Objects #2

Post by vortexracingleader »

Jeremy150 wrote:
Jay wrote:Image
What is that outlining the track.
for people like me lag :P
Image
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

Jeremy150 wrote: What is that outlining the track.
Looks like fencing buried in the dirt.
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Upcoming Tracks and Track Objects #2

Post by FactoryBR21 »

after two years or so...
I can't run good graphics cause Im running a notbook sorry bad quality, also no shaders
Image
Image
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Pumaxcs
Posts: 13208
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Upcoming Tracks and Track Objects #2

Post by Pumaxcs »

You still making tracks BR?
Image
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Upcoming Tracks and Track Objects #2

Post by FactoryBR21 »

I miss it... Just dwled PS last week
This one I made one or two years ago, pretend to finish it
Image
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

Looks cool BR. Can you post bigger pic of track?
Jay
Posts: 1648
Joined: Wed Oct 12, 2011 4:59 am

Re: Upcoming Tracks and Track Objects #2

Post by Jay »

Image
Image
Image
Image
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Upcoming Tracks and Track Objects #2

Post by FactoryBR21 »

Tracks looking so sick Jay!!
Heres a onboard lap on the track I want to realese sometime soon... I've been off on MXS for one year and half or more and I need some help with the new features for my track, comment
Image
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Jay
Posts: 1648
Joined: Wed Oct 12, 2011 4:59 am

Re: Upcoming Tracks and Track Objects #2

Post by Jay »

FactoryBR21 wrote:Heres a onboard lap on the track I want to realese sometime soon... I've been off on MXS for one year and half or more and I need some help with the new features for my track, comment
Looking soo good... scale looks sick 2
Image
staydown
Posts: 558
Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa

Re: Upcoming Tracks and Track Objects #2

Post by staydown »

I am so pumped that factorybr is back at making tracks. Your track designs were always so awesome. Great environments, ample roughness, and berms that were easy to ride. It's hard to design tracks that are enjoyable for both beginners and experts, but you always are able to get that done. I strive to do this exact thing while creating tracks. I can't wait to see what you create with the new features such as ground normals and better deformation. I'm truely looking forward to pounding out some laps on your future tracks. You are an official OG in this community and we are so lucky to have you back at it again.
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Upcoming Tracks and Track Objects #2

Post by FactoryBR21 »

Wow, no words... Thanks man, I'm just always try my best but the problem is I don't have a computer anymore only my nootbook and it can't run shaders, also I have no idea how to do all these news features
Image
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Post Reply