Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
staydown
Posts: 558
Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa

Re: Upcoming Tracks and Track Objects #2

Post by staydown »

Building the golf course track got boring quick, off to another replica

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270
Posts: 22
Joined: Thu Dec 04, 2008 12:49 pm
Location: Melbourne, Australia
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by 270 »

Latest project starting to take shape!

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CeeJayHDz
Posts: 696
Joined: Mon Feb 23, 2015 5:05 pm
Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Post by CeeJayHDz »

This will be the first track i finish completely and release so heres some pics of how it looks so far before i add statues/billboards, any suggestions would be extremely appreciated and sorry the pics are as links it wouldnt let me post them as just pictures <3

http://gyazo.com/86a40820a56641ebeca9d7d8c9e1b7b4
http://gyazo.com/0e817ad667866d483fbee874ad0bcbaf
http://gyazo.com/af7aed51fa8832f7160df9e7d2de395d
http://gyazo.com/8dcc1aa599ce214ec78aa2a4370b8e57
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dionhuybers
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Team: AMJ Graphixx
Location: The Netherlands

Re: Upcoming Tracks and Track Objects #2

Post by dionhuybers »

270 wrote:Latest project starting to take shape!
You are my man! This is so sick! I was thinking about building something like this for a long time but didnt know how to bring it good ingame, you did! I really hope you try to make the skybox so that the sea looks like a real sea, lot of depth and maybe a .seq file would be sick for a little wave structure... maybe something you can think about or hook up with someone who knows what he does.

Keep us updated, cant wait for the result! :D
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barrington314
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Location: Charleston, SC

Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

I wish we could run 4k or even more res displacements. Would be so sick to have ruts like this IMO. But they are too jagged.
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Halvorson
Posts: 477
Joined: Tue Oct 16, 2012 11:58 pm
Location: Montana

Re: Upcoming Tracks and Track Objects #2

Post by Halvorson »


Started working on this this past winter and never got around to finishing it. Hoping to get back to work on it now. Dont mind the shitty graphics.
jeremy103
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Joined: Sun Nov 20, 2011 4:14 am
Team: MCD Honda

Re: Upcoming Tracks and Track Objects #2

Post by jeremy103 »

barrington314 wrote:I wish we could run 4k or even more res displacements. Would be so sick to have ruts like this IMO. But they are too jagged.
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Smooth tool :lol: :lol: :lol:
barrington314
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Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

jeremy103 wrote: Smooth tool :lol: :lol: :lol:
Well yea but as youll see just smoothing once seriously alters those ruts shapes, as far as depth and width. I think its the width thats most important. Making you really slow down to get into the ruts. When they are tall and skinny like in the pics you really have to respect the ruts and choose lines. Cant just hold it wide open. Smoothed once and you can go back to riding anywhere.
Racers52
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Re: Upcoming Tracks and Track Objects #2

Post by Racers52 »

you could build the ruts up higher then blur them in photoshop, they wont be as jagged.
jesperbye37
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Team: Flo Plates

Re: Upcoming Tracks and Track Objects #2

Post by jesperbye37 »

barrington314 wrote:I wish we could run 4k or even more res displacements. Would be so sick to have ruts like this IMO. But they are too jagged.
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do you make the track s in ingame editor or you making them in PS
barrington314
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Location: Charleston, SC

Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

jesperbye37 wrote: do you make the track s in ingame editor or you making them in PS
ingame editor.
checkerz
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Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

I didn't look at the terrain.hf but did you see how hagg executed on one of his GP betas with his files he released? He definitely did it very well. I think you'd have to be at a .75 or below to really pull it off well.
rafagas
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Location: Barcelona, Spain

Re: Upcoming Tracks and Track Objects #2

Post by rafagas »

You are fine as long as you keep it under 1.00. But of course, the lower the better.
Hagg started testing 4k terrains and worked perfectly fine on his computer but mine was struggling. If my mind doesn't fail, I think it was very laggy even without objects
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barrington314
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Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

Its like 1.15 I think, 2k obviously. Could have been smaller for sure. Next year it should probably be cropped. It could probably work if I run the smooth just through the bottoms of each rut but clearly that would take some time and patience.
I tested out 4k on Budds creek. Computer wouldnt do it even at very low graphics. Ran out of virtual memory. But Ive got this running at 4k and its even a 1.25 in the hf!!! That would be 2.5 on a 2049, 5.0 on 1025, right? Basically huge. But there are no models. That must be all the difference. Idk. Kind of confused.

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Not even struggling either on frame rate...
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AWood
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Re: Upcoming Tracks and Track Objects #2

Post by AWood »

you're missing a supercross track, ill take more pics when you need em #fanboy
barrington314 wrote:awood is right
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