Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
DangerJoe
Posts: 247
Joined: Mon Jul 27, 2015 9:20 pm
Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Post by DangerJoe »

It ain't no stewart compound but it's definitely a backyard track :wink:

I plan to try and get better trees..maybe, and despite all the grass it doesn't lag at all either which is cool.

Shaders:

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No shaders:

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Motolife_99
Posts: 1001
Joined: Sat Sep 06, 2014 6:42 pm
Team: KMR

Re: Upcoming Tracks and Track Objects #2

Post by Motolife_99 »

looks great
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Lynch
Posts: 1441
Joined: Fri Jun 29, 2012 6:49 pm
Team: Atlas Technologies
Location: Sweden

Re: Upcoming Tracks and Track Objects #2

Post by Lynch »

Looking great Joe!
DangerJoe
Posts: 247
Joined: Mon Jul 27, 2015 9:20 pm
Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Post by DangerJoe »

Cheers guys, I'm gunna mess about with the lighting and change the skybox, I think it's a bit too dark and the clouds look stretched
mxrewind665
Posts: 2600
Joined: Sat Feb 12, 2011 4:12 pm
Team: FlowTech
Location: New England USA
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

Look Familiar?
Hint:not Arenacross track

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dionhuybers
Posts: 692
Joined: Fri Mar 23, 2012 6:42 pm
Team: AMJ Graphixx
Location: The Netherlands

Re: Upcoming Tracks and Track Objects #2

Post by dionhuybers »

Looks great Joe! cant wait to try it out! Really like the way the landings are build, more like random piles of dirt, definitly gives it the backyard feeling.

Only complaint, the textures under the house are not really matching the rest of the track, looks a bit off imo. :)
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DangerJoe
Posts: 247
Joined: Mon Jul 27, 2015 9:20 pm
Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Post by DangerJoe »

dionhuybers wrote:Looks great Joe! cant wait to try it out! Really like the way the landings are build, more like random piles of dirt, definitly gives it the backyard feeling.

Only complaint, the textures under the house are not really matching the rest of the track, looks a bit off imo. :)
That's because it's concrete dion... :roll:
InsaneFMX
Posts: 860
Joined: Sun Jul 25, 2010 9:25 pm
Team: Flipin 150ft triples
Location: Canada

Re: Upcoming Tracks and Track Objects #2

Post by InsaneFMX »

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mxrewind665
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Joined: Sat Feb 12, 2011 4:12 pm
Team: FlowTech
Location: New England USA
Contact:

Re: Upcoming Tracks and Track Objects #2

Post by mxrewind665 »

Looks awesome Dom. Should be a good round of arenacross. I notice you fixxed the berms for the bales 8)
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mecke96
Posts: 260
Joined: Fri Jan 11, 2013 5:40 am
Team: Northern Factory MX
Location: Sweden, Norrbotten

Re: Upcoming Tracks and Track Objects #2

Post by mecke96 »

Started to work on a new Enduro track! :) This will not be so much of a forest enduro, more a mountain enduro so you will be careful not to fall down ;)
This is kind of the first section, the part before is just a road on the side of the mountain.
This track will be smaller then my last one due the pixels on the ground, But it is still pretty big!

(The big mountain is gonna be changed, just a ruff 3d model i made.)

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2014 Amateur 125 SX : 1st Overall
My tracks!: Swedish Enduro NFMX JokerMX Apex Motocross
My models!: Timbersled kit
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HAMMERDOWN
Posts: 509
Joined: Fri Feb 26, 2010 12:36 am
Team: Tagger Designs

Re: Upcoming Tracks and Track Objects #2

Post by HAMMERDOWN »

Well I was able to find a height map laying around on my media fire of Competitive edge the only problem was it was an eroded version so I decided to see what i could do with editor and these are some of the ruts i was able to create by tracing some eroded ruts they still need some TLC, but Iam getting close to being done with the actual track. Next will be decals ignore the ones on there it was just a test to see how they would look.

turn after finish line
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split lane
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turn after bowl turn
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turn before finish line
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run up to step down
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triple step up
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so no one gets upset the decals I believe are from DJS decal pack he released a while ago
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"Its better to be pissed off then pissed on"
vortexracingleader
Posts: 1192
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Upcoming Tracks and Track Objects #2

Post by vortexracingleader »

i would def use a more updated decal pack those are super old and outdated.. im sure you can find alot nicer decals to fit the track.. looking good tho!
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HAMMERDOWN
Posts: 509
Joined: Fri Feb 26, 2010 12:36 am
Team: Tagger Designs

Re: Upcoming Tracks and Track Objects #2

Post by HAMMERDOWN »

Thanks man and yeah i wasnt planning on using those decals those were just for testing and messing around with different ones
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"Its better to be pissed off then pissed on"
mx985
Posts: 555
Joined: Mon Sep 07, 2009 8:37 am
Team: Privateer
Location: southern commiefornia

Re: Upcoming Tracks and Track Objects #2

Post by mx985 »

hope you finish it hammerdown i made pala it was decent,it would be cool to have some more real life socal tracks.
HAMMERDOWN
Posts: 509
Joined: Fri Feb 26, 2010 12:36 am
Team: Tagger Designs

Re: Upcoming Tracks and Track Objects #2

Post by HAMMERDOWN »

Yeah man I used to work there so Iam using my experience making it. just need help with decals thats one thing i suck at
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"Its better to be pissed off then pissed on"
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