Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
barrington314
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Re: Upcoming Tracks and Track Objects #2

Postby barrington314 » Sat Oct 29, 2016 11:58 pm

This is how I measure out each rhythm lane. Check out the bottom of the picture. (The obvious spot that isnt part of the track) I like to do them like this because its easy to be sure that the peak of the jumps are where they should be. So the gradients more to the top that are touching end to end are my gap lengths. for 1.25:1 those are TYPICALLY 31.25 & 35.00 feet.

Image

This might be difficult to explain. Next I figure out my three footer and 5 footer type jumps that are typical. I open gradient edit and make sure the peak is lined with the gradients above it that are making length. I hope that makes sense. Wish I could make proper videos. :|
Image

After I have them all done I just stretch a new gradient out over everything and "set from terrain". Then move that to where i need it on my track map.

SPEED763
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Re: Upcoming Tracks and Track Objects #2

Postby SPEED763 » Sun Oct 30, 2016 5:04 am

barrington314 wrote:This is how I measure out each rhythm lane. Check out the bottom of the picture. (The obvious spot that isnt part of the track) I like to do them like this because its easy to be sure that the peak of the jumps are where they should be. So the gradients more to the top that are touching end to end are my gap lengths. for 1.25:1 those are TYPICALLY 31.25 & 35.00 feet.

Image

This might be difficult to explain. Next I figure out my three footer and 5 footer type jumps that are typical. I open gradient edit and make sure the peak is lined with the gradients above it that are making length. I hope that makes sense. Wish I could make proper videos. :|
Image

After I have them all done I just stretch a new gradient out over everything and "set from terrain". Then move that to where i need it on my track map.





How do you make the black lines used to align the lanes when you make the gradient??

barrington314
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Location: Charleston, SC

Re: Upcoming Tracks and Track Objects #2

Postby barrington314 » Sun Oct 30, 2016 4:06 pm

SPEED763 wrote:How do you make the black lines used to align the lanes when you make the gradient??


You mean the black lines you see on both sides of all the lanes? Those are statue planes with no texture.

Sandhapper
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Re: Upcoming Tracks and Track Objects #2

Postby Sandhapper » Sun Oct 30, 2016 7:46 pm

I never understood what the blake lines are for. I think I understand it now. It's to get the jumps 100% in line with the track map, isn't it? The way you replicate these tracks is amezing. Awesome job.
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

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barrington314
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Re: Upcoming Tracks and Track Objects #2

Postby barrington314 » Sun Oct 30, 2016 7:58 pm

Yes. It helps keep the width exact all the way down each lane. And keeps the bales perfectly in line. Thanks Ruben! :)

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Wahlamt
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Re: Upcoming Tracks and Track Objects #2

Postby Wahlamt » Sun Oct 30, 2016 8:01 pm

Thanks Barrington and Colton! I'll give it a closer look once I get into the actual making of thr track. Really appreciate your guys help!

Sandhapper
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Re: Upcoming Tracks and Track Objects #2

Postby Sandhapper » Sun Oct 30, 2016 9:51 pm

barrington314 wrote:Yes. It helps keep the width exact all the way down each lane. And keeps the bales perfectly in line. Thanks Ruben! :)

Nice! Can't wait for more of your tracks.
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

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SPEED763
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Team: FlexMoto
Location: California, U.S.A.

Re: Upcoming Tracks and Track Objects #2

Postby SPEED763 » Sun Oct 30, 2016 10:24 pm

barrington314 wrote:You mean the black lines you see on both sides of all the lanes? Those are statue planes with no texture.


yes, how does one create these? i had no luck finding any info

J.Perry-669
Crushed Dissenter
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Re: Upcoming Tracks and Track Objects #2

Postby J.Perry-669 » Mon Oct 31, 2016 6:54 am

Image
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barrington314
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Re: Upcoming Tracks and Track Objects #2

Postby barrington314 » Mon Oct 31, 2016 1:38 pm

SPEED763 wrote:
barrington314 wrote:You mean the black lines you see on both sides of all the lanes? Those are statue planes with no texture.


yes, how does one create these? i had no luck finding any info

Its a model/statue. No need to create one. Copy this line into your statues file. As long as you have a working 2016 supercross track you should be good to go.

Code: Select all

[0.000000 0.000000 0.000000] -10.000000 @sx2016/straightline.jm @sx2016/straightline.png null

SPEED763
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Re: Upcoming Tracks and Track Objects #2

Postby SPEED763 » Tue Nov 01, 2016 7:27 am

barrington314 wrote:
SPEED763 wrote:
barrington314 wrote:You mean the black lines you see on both sides of all the lanes? Those are statue planes with no texture.


yes, how does one create these? i had no luck finding any info

Its a model/statue. No need to create one. Copy this line into your statues file. As long as you have a working 2016 supercross track you should be good to go.

Code: Select all

[0.000000 0.000000 0.000000] -10.000000 @sx2016/straightline.jm @sx2016/straightline.png null



why thank yoou good sir

RobertPink
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Re: Upcoming Tracks and Track Objects #2

Postby RobertPink » Tue Nov 01, 2016 11:58 pm

Image
Image
coming soon.... will be released for a potential series if i get enough positive feedback.

RobertPink
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Re: Upcoming Tracks and Track Objects #2

Postby RobertPink » Tue Nov 01, 2016 11:59 pm

^also looking for beta testers hmu if interested

Jay
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Re: Upcoming Tracks and Track Objects #2

Postby Jay » Thu Nov 03, 2016 8:30 am

Image
Image
Image

Mr. Wiggles
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Re: Upcoming Tracks and Track Objects #2

Postby Mr. Wiggles » Thu Nov 03, 2016 10:25 am

Jay wrote:Image
Image

Nuce
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