Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
137
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Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

LCQ Facility SX Night 2 for round 3 of the MotoSavage Hybridcross series

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If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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mxsrider96
Posts: 3603
Joined: Mon Sep 10, 2012 12:15 am
Team: PoGo
Location: Indiana

Re: Upcoming Tracks and Track Objects #2

Post by mxsrider96 »

137 wrote:LCQ Facility SX Night 2 for round 3 of the MotoSavage Hybridcross series

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Been excited for this since realizing that night 1 had a mid-build version of it. Recognized the layout almost immediately. Damn near perfect throwback. Love your work Watts!
WAR CRY <3
Sun Burn
137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

mxsrider96 wrote: Been excited for this since realizing that night 1 had a mid-build version of it. Recognized the layout almost immediately. Damn near perfect throwback. Love your work Watts!
Thanks man haha it’s probably my favorite layout from 2012 so I had to make a version of it but witha little twist 8) I hope you guys will like it!
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Bradclay306
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Location: UK

Re: Upcoming Tracks and Track Objects #2

Post by Bradclay306 »

looks good as always man.
honda
Crushed Dissenter
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Team: MartinGfx
Location: England

Re: Upcoming Tracks and Track Objects #2

Post by honda »

im making realistic track for sim sx track i need 2 beta testers 1 250 rider 1 450 rider plz pm me
808
Crushed Dissenter
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Re: Upcoming Tracks and Track Objects #2

Post by 808 »

I made this track probably 2 years ago in like an hour for my friends and I to rip on, at the time I was doing an assignment in school that involved frankestein, hens the name. I'll probably add more to it and create an environment and release it pretty soon here.

James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
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BDawg
Posts: 241
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Team: Underground RC

Re: Upcoming Tracks and Track Objects #2

Post by BDawg »

Making this years Anaheim 2. Almost done!
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aeffertz
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Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

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Mx77
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Re: Upcoming Tracks and Track Objects #2

Post by Mx77 »

recreating my local track
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beast 519
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Team: RIDE365.com

Re: Upcoming Tracks and Track Objects #2

Post by beast 519 »

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Something coming soon from Race and Dcope...
Racers52
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Re: Upcoming Tracks and Track Objects #2

Post by Racers52 »

Had to restart for the third time but we back in action
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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

All done! :D

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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

Okay last post on this, I'm just figuring out how to render shit and I got one that's better lit. Rendering makes my stuff look way better, I'm so pumped! :lol:

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alex521
Posts: 160
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Location: sweden

Re: Upcoming Tracks and Track Objects #2

Post by alex521 »

aeffertz wrote:Okay last post on this, I'm just figuring out how to render shit and I got one that's better lit. Rendering makes my stuff look way better, I'm so pumped! :lol:

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You should change the Motooption logo i the bottom to Amature logo so its pro ojn one side and Amature on the other
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