Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
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Jakob Hubbard
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Re: Upcoming Tracks and Track Objects #2

Postby Jakob Hubbard » Mon Feb 25, 2019 4:22 pm

alex521 wrote:
aeffertz wrote:Okay last post on this, I'm just figuring out how to render shit and I got one that's better lit. Rendering makes my stuff look way better, I'm so pumped! :lol:

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You should change the Motooption logo i the bottom to Amature logo so its pro ojn one side and Amature on the other

Nobody cares about ams tho :lol: jk

Fr tho Alex that looks incredible!
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alex521
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Re: Upcoming Tracks and Track Objects #2

Postby alex521 » Mon Feb 25, 2019 6:12 pm

Jakob Hubbard wrote:
alex521 wrote:
aeffertz wrote:Okay last post on this, I'm just figuring out how to render shit and I got one that's better lit. Rendering makes my stuff look way better, I'm so pumped! :lol:

Image



You should change the Motooption logo i the bottom to Amature logo so its pro ojn one side and Amature on the other

Nobody cares about ams tho :lol: jk

Fr tho Alex that looks incredible!



ITS MORE THEN INCREDIBLE
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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Mon Feb 25, 2019 10:44 pm

Thanks guys! I think I will swap and add the am logo. I was just copying the real one but decide to replace a couple logos so Feld doesn’t get their panties in a bunch and it will probably look better now that one of the big badges is on there.
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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Sat Mar 02, 2019 5:48 am

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wilson213
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Re: Upcoming Tracks and Track Objects #2

Postby wilson213 » Sat Mar 02, 2019 7:41 am

aeffertz wrote:Image

Cool! Poly count and lods?
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beast 519
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Re: Upcoming Tracks and Track Objects #2

Postby beast 519 » Sat Mar 02, 2019 5:27 pm

So cool Alex!

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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Sun Mar 03, 2019 1:22 am

wilson213 wrote:Cool! Poly count and lods?


Like 5k tris IIRC. Could probably make some lods for it but it seems kinda unnecessary since it’s not that high poly to begin with and only one is placed on the track. Maybe I’ll get bored and make one or two though, lol.
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barrington314
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Re: Upcoming Tracks and Track Objects #2

Postby barrington314 » Tue Mar 05, 2019 9:09 pm

Looks sick but no flame animation coming from it :?: :P

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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Wed Mar 06, 2019 12:34 am

barrington314 wrote:Looks sick but no flame animation coming from it :?: :P


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WellsMX524
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Re: Upcoming Tracks and Track Objects #2

Postby WellsMX524 » Sat Mar 09, 2019 10:11 am

The little things matter. Very early stages, so all very much a WIP.

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AtlasZoor
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Re: Upcoming Tracks and Track Objects #2

Postby AtlasZoor » Sat Mar 09, 2019 4:35 pm

WellsMX524 wrote:The little things matter. Very early stages, so all very much a WIP.

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that house tho. looking forward to it!
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wilson213
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Re: Upcoming Tracks and Track Objects #2

Postby wilson213 » Sat Mar 09, 2019 7:06 pm

WellsMX524 wrote:The little things matter. Very early stages, so all very much a WIP.

Image

Looking good! Is the grass mip mapped?
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WellsMX524
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Re: Upcoming Tracks and Track Objects #2

Postby WellsMX524 » Sat Mar 09, 2019 9:18 pm

wilson213 wrote:
WellsMX524 wrote:The little things matter. Very early stages, so all very much a WIP.

Image

Looking good! Is the grass mip mapped?


I plan to make it all one model, As of now, I placed a bunch of statues to see how thick it could look. I was pretty happy, so I’m going to try to figure out how to make it one statue.

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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Mon Mar 11, 2019 6:06 am

Render game weak as hell but here's another one.

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Image

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Racers52
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Re: Upcoming Tracks and Track Objects #2

Postby Racers52 » Mon Mar 11, 2019 8:21 am

aeffertz wrote:Render game weak as hell but here's another one.

Image


G.o.a.t


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