Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
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Jakob Hubbard
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Re: Upcoming Tracks and Track Objects #2

Postby Jakob Hubbard » Mon Mar 11, 2019 1:52 pm

aeffertz wrote:Render game weak as hell but here's another one.

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Render game may be weak, but those objects sure aren't.
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beast 519
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Re: Upcoming Tracks and Track Objects #2

Postby beast 519 » Wed Mar 13, 2019 1:33 am

Posting for Dcope
Some of you OG's might remember Mcleod's Private Sx... well Gary Hollenbeck bought the property and sent me in for a new layout..
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137
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Re: Upcoming Tracks and Track Objects #2

Postby 137 » Wed Mar 13, 2019 10:18 am

beast 519 wrote:Posting for Dcope
Some of you OG's might remember Mcleod's Private Sx... well Gary Hollenbeck bought the property and sent me in for a new layout..
Image


Oh no way, I didn’t know I gave permission for anyone to use one of my old tracks for a base 8)
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Fri Mar 15, 2019 10:32 pm

Dusted off this ol' project. Don't know if I should continue working on it or not. We'll see...

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808
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Re: Upcoming Tracks and Track Objects #2

Postby 808 » Sat Mar 16, 2019 7:00 am

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James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.

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dawsonsleeper
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Re: Upcoming Tracks and Track Objects #2

Postby dawsonsleeper » Sat Mar 16, 2019 7:22 am

808 wrote:

that looks like so much fun
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Jakob Hubbard
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Re: Upcoming Tracks and Track Objects #2

Postby Jakob Hubbard » Sat Mar 16, 2019 6:48 pm

808 wrote:Image

For future tracks, don't put a track so close to the edge of the map. Idk about you, but I hate looking out into the oblivion. Track itself looks good though.
Image

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808
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Re: Upcoming Tracks and Track Objects #2

Postby 808 » Sat Mar 16, 2019 11:16 pm

Jakob Hubbard wrote:
808 wrote:Image

For future tracks, don't put a track so close to the edge of the map. Idk about you, but I hate looking out into the oblivion. Track itself looks good though.

I know what you mean, i'm trying to cram a shitton of stuff in the map though, and i'll be adding something around the edges to cover up the void
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.

Image

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Jakob Hubbard
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Re: Upcoming Tracks and Track Objects #2

Postby Jakob Hubbard » Sun Mar 17, 2019 2:09 am

808 wrote:I know what you mean, i'm trying to cram a shitton of stuff in the map though, and i'll be adding something around the edges to cover up the void

Yeah, try to plan for multiple tracks like that ahead of time. Get a sense of your map scale and adjust based on how much space you think you're going to use. It's better to go a little bit bigger than trying to cram tracks into a small space.
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D_ROY178
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Re: Upcoming Tracks and Track Objects #2

Postby D_ROY178 » Sun Mar 17, 2019 8:54 am

808 wrote:
Jakob Hubbard wrote:
808 wrote:Image

For future tracks, don't put a track so close to the edge of the map. Idk about you, but I hate looking out into the oblivion. Track itself looks good though.

I know what you mean, i'm trying to cram a shitton of stuff in the map though, and i'll be adding something around the edges to cover up the void


Track looks sick, but you could try scaling your terrain.hf and using this to adjust decals/objects to suit? Haven’t tried it myself but it’s by DJ so it surely works
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AtlasZoor
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Re: Upcoming Tracks and Track Objects #2

Postby AtlasZoor » Sun Mar 17, 2019 5:13 pm

Image

long way to go.
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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Tue Mar 19, 2019 4:43 am

That looks so cool!
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