Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
barrington314
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Re: Upcoming Tracks and Track Objects #2

Postby barrington314 » Tue May 30, 2017 7:49 pm

Tristan.Botteram wrote:Hey guys, i'm working on my new replica track called 'TCD Hummelo' and i made myself a new flaggershut but i can't get it in game. I do made the UV map but when i export is as a jm the thing is invis.. Could someone help me with this problem?
Here a picture of the flaggershut:
Image
Regards Tristan.

Does the JM file have anything in it? Open it with notepad just to be sure it actually exported some geometry. If it does, then MAYBE it's actually an error in your statues file (i.e. names or locations don't match).
Maybe something "apply rotation and scale" will fix in blender?

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Tristan.Botteram
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Re: Upcoming Tracks and Track Objects #2

Postby Tristan.Botteram » Tue May 30, 2017 7:56 pm

barrington314 wrote:
Tristan.Botteram wrote:Hey guys, i'm working on my new replica track called 'TCD Hummelo' and i made myself a new flaggershut but i can't get it in game. I do made the UV map but when i export is as a jm the thing is invis.. Could someone help me with this problem?
Here a picture of the flaggershut:
Image
Regards Tristan.

Does the JM file have anything in it? Open it with notepad just to be sure it actually exported some geometry. If it does, then MAYBE it's actually an error in your statues file (i.e. names or locations don't match).
Maybe something "apply rotation and scale" will fix in blender?

Thanks for your help but i already fixed it. Exported the jm wrong
Image

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Tristan.Botteram
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Re: Upcoming Tracks and Track Objects #2

Postby Tristan.Botteram » Tue May 30, 2017 7:56 pm

barrington314 wrote:
Tristan.Botteram wrote:Hey guys, i'm working on my new replica track called 'TCD Hummelo' and i made myself a new flaggershut but i can't get it in game. I do made the UV map but when i export is as a jm the thing is invis.. Could someone help me with this problem?
Here a picture of the flaggershut:
Image
Regards Tristan.

Does the JM file have anything in it? Open it with notepad just to be sure it actually exported some geometry. If it does, then MAYBE it's actually an error in your statues file (i.e. names or locations don't match).
Maybe something "apply rotation and scale" will fix in blender?

Thanks for your help but i already fixed it. Exported the jm wrong
Image

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Aaron Hall
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Re: Upcoming Tracks and Track Objects #2

Postby Aaron Hall » Wed May 31, 2017 8:50 pm

After some help with shading and seq files i can do the basic but me being me i could do with some help as i am not the best with shading nor seq files.
Just need basic shading for a flag which makes it looks like its moving in the wind. Would love if someone was able to teach or give me some tips on how i can make it look decent.
This was the best i could come up with :oops:
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Tristan.Botteram
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Re: Upcoming Tracks and Track Objects #2

Postby Tristan.Botteram » Thu Jun 01, 2017 2:14 pm

dearnhardtfan7 wrote:Very interesting Colton! What year is that layout from? Its looking good

Image

This is a track I've been wanting to build for years. I was planning on keeping it under wraps until I release it but I'm feeling good about how my decals are coming and thought I'd give a little preview.

Is that brickwall released? Or could you send it to me because is need that so bad!!
Image

dearnhardtfan7
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Re: Upcoming Tracks and Track Objects #2

Postby dearnhardtfan7 » Fri Jun 02, 2017 12:00 am

Tristan.Botteram wrote:
dearnhardtfan7 wrote:Very interesting Colton! What year is that layout from? Its looking good

Image

This is a track I've been wanting to build for years. I was planning on keeping it under wraps until I release it but I'm feeling good about how my decals are coming and thought I'd give a little preview.

Is that brickwall released? Or could you send it to me because is need that so bad!!


It's in the Carson Road MX (16pinson) folder. Feel free to use it
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Tristan.Botteram
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Re: Upcoming Tracks and Track Objects #2

Postby Tristan.Botteram » Fri Jun 02, 2017 4:36 pm

dearnhardtfan7 wrote:
Tristan.Botteram wrote:
dearnhardtfan7 wrote:Very interesting Colton! What year is that layout from? Its looking good

Image

This is a track I've been wanting to build for years. I was planning on keeping it under wraps until I release it but I'm feeling good about how my decals are coming and thought I'd give a little preview.

Is that brickwall released? Or could you send it to me because is need that so bad!!


It's in the Carson Road MX (16pinson) folder. Feel free to use it

Thank you so much!
Image

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Racers52
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Re: Upcoming Tracks and Track Objects #2

Postby Racers52 » Sat Jun 03, 2017 5:33 pm

Week off then returning back to racing at Highpoint!

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HarryWhite71
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Re: Upcoming Tracks and Track Objects #2

Postby HarryWhite71 » Sat Jun 03, 2017 6:05 pm

Layout looks pretty neat this year!
Image

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Racers52
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Re: Upcoming Tracks and Track Objects #2

Postby Racers52 » Mon Jun 05, 2017 11:09 pm

Image

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Atom6246
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Re: Upcoming Tracks and Track Objects #2

Postby Atom6246 » Tue Jun 06, 2017 1:19 am

Looks nice. Just curious wheres the finish going to be this year? Is that in that background?
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J.Armstrong
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Re: Upcoming Tracks and Track Objects #2

Postby J.Armstrong » Tue Jun 06, 2017 1:20 am

Atom6246 wrote:Is that in that background?

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Atom6246
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Re: Upcoming Tracks and Track Objects #2

Postby Atom6246 » Tue Jun 06, 2017 1:21 am

Atom6246 wrote:Is that it in the background?

My England is on point tonight boys
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Mr. Wiggles
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Re: Upcoming Tracks and Track Objects #2

Postby Mr. Wiggles » Tue Jun 06, 2017 11:18 pm

Atom6246 wrote:
Atom6246 wrote:Is that it in the background?

My England is on point tonight boys

Jesus fuckk
#mosthatedoneinmxsim

Jay
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Re: Upcoming Tracks and Track Objects #2

Postby Jay » Wed Jun 07, 2017 8:12 am

Racers52 wrote:Image

Image


good from far
far from good

I honestly don't mean that to be an asshole I just think you could do some minor things and make it look heaps better up close not just have a killer birds eye... this isnt flight sim
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