Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

John23 wrote:I'm currently working on a track and it has many tall hills and i want it to have a lot of elevation changes, but I can't figure out how to make the climb up the hill to be smooth and not to steep. Could someone help me or point me in the right direction?
$5 and I'll tell you.
Motolife_99
Posts: 1001
Joined: Sat Sep 06, 2014 6:42 pm
Team: KMR

Re: Upcoming Tracks and Track Objects #2

Post by Motolife_99 »

i'll do it for $4.99
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Wahlamt
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Team: MLG Compton
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Re: Upcoming Tracks and Track Objects #2

Post by Wahlamt »

2.50$ and I release the track.

Just use smooth tool and gradients.
Wahlamt
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Re: Upcoming Tracks and Track Objects #2

Post by Wahlamt »

I guess this is relevant.
John23
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Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Tracks and Track Objects #2

Post by John23 »

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jlv wrote:This post is useless.
John23
Posts: 2961
Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Tracks and Track Objects #2

Post by John23 »

Wahlamt wrote:I guess this is relevant.
thanks man! Means a bunch
jlv wrote:This post is useless.
HamiltonMXS43
Crushed Dissenter
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Location: Straya C*nt

Re: Upcoming Tracks and Track Objects #2

Post by HamiltonMXS43 »

Working on my first ever track for my team! leave me feedback :P

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mecke96
Posts: 260
Joined: Fri Jan 11, 2013 5:40 am
Team: Northern Factory MX
Location: Sweden, Norrbotten

Re: Upcoming Tracks and Track Objects #2

Post by mecke96 »

John23 wrote:
Wahlamt wrote:I guess this is relevant.
[youtube]obGlaeofy0Uyoutube]
thanks man! Means a bunch
One more tip i can give you guys is after you have done like Wahlamt has shown. Take the raise tool and put the strength around 0.75-1,50 and have a pretty small radious (as an example 10-15 gates radious test your way farward to get it like you want it) then just hammer the left mouse button around the track, then do the same but with the lower tool.

This make the enviroment look more realistic and uneven :)
2014 Amateur 125 SX : 1st Overall
My tracks!: Swedish Enduro NFMX JokerMX Apex Motocross
My models!: Timbersled kit
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mecke96
Posts: 260
Joined: Fri Jan 11, 2013 5:40 am
Team: Northern Factory MX
Location: Sweden, Norrbotten

Re: Upcoming Tracks and Track Objects #2

Post by mecke96 »

Starting to get somewhere now! but there is some bad and also good news.

the bad news: Statue trees will be removed and replaced with billboards due the performens issue.
The good news: Is that people with bad computer will probebly run it smoothly. and it still looks good.

Now i need your guys/girls help.
* Do you want me to add .Shp files to every tree on the map and not just some of them?
* What more kind of difficult objects do you want on the track?
Trees laying over the track.
Tree pile.
suggestions?

I would be glad if you guys took and answer this so it will be a funnier and better map.

This is how the progress looks now. The sand pit is taking shape!

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2014 Amateur 125 SX : 1st Overall
My tracks!: Swedish Enduro NFMX JokerMX Apex Motocross
My models!: Timbersled kit
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Andy_Hack
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Re: Upcoming Tracks and Track Objects #2

Post by Andy_Hack »

I feel like you forgot about the fact that our tracks aren't detailed at all compared to other games. VMX_SKYmx99 and a few others are the only guys who actually put some work into their environment.
However, I feel like putting so much detail into crowd is just unnecessary, cause then we would have to start putting grass and w/e on our tracks, but that would blow up some computers with the current game engine :lol:
I think simple planes are enough for now, and by planes i mean like 10 or even more people at once. Back in MvAU albertsx65 made double-sided planes with ~15 people, everyone was using them and the tracks back then didn't look bad at all!
I mean, you never really take a closer look into the crowd, the most important thing is to make sure there are as many people as possible, that way you get rid of looking at individuals.
For example:
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http://www.mcmfactory.com/display.php?c ... cts&id=134
http://www.mcmfactory.com/display.php?c ... cts&id=145

IF you guys come up with modelled spectators, I'd advice you to keep them as low poly as possible, xXJontheXx made this like 2 years ago:
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I feel like the most important thing with making good track objects is that, if you really want to make the next step forward, you need someone really talented, who can make even low detailed stuff look good. I don't want to step on anyone's toes, but that's a job for one of the really good guys, especially if you want modelled spectators as the new standard.
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

Adding to what Andy said, putting a high density of crowd in small but very visible areas with dense backgrounds/blockage behind them and adding layers will really help. For example, a fence, a tight group of standing spectators, and then behind them a bleacher set or a semi or a group of trees.
slowngreen
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Location: idaho

Re: Upcoming Tracks and Track Objects #2

Post by slowngreen »

mecke96 wrote:
Now i need your guys/girls help.
* Do you want me to add .Shp files to every tree on the map and not just some of them?
* What more kind of difficult objects do you want on the track?
Trees laying over the track.
Tree pile.
suggestions?
a few random log crossings would be cool. Just not enough that it becomes something to rage quit over.
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JJH186
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Joined: Tue Dec 16, 2014 12:06 am
Team: VMRacing
Location: Houston, Texas

Re: Upcoming Tracks and Track Objects #2

Post by JJH186 »

Cycle Ranch Coming up soon, release date should be tomorrow or Christmas day!
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HamiltonMXS43
Crushed Dissenter
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Re: Upcoming Tracks and Track Objects #2

Post by HamiltonMXS43 »

looks absolutely amazing staydown!! can't wait :D
137
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Re: Upcoming Tracks and Track Objects #2

Post by 137 »

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If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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