Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Stickerz
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Re: Upcoming Tracks and Track Objects #2

Post by Stickerz »

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Beautiful track, how's she ride?
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137
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Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Ruts added to the face of the sand wall.

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If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Scotty226
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Location: Sydney

Re: Upcoming Tracks and Track Objects #2

Post by Scotty226 »

they look really deep. how do they ride???
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0 | 1 | 0 | 4
2014 Loretta Lynns 250 Pro Sport 2nd
137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

They ride pretty good. I can always smoothin them out a tad bit.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Ddavis
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Joined: Wed Sep 28, 2011 1:02 am

Re: Upcoming Tracks and Track Objects #2

Post by Ddavis »

Kyle just send me the folder so I can BETA it, annoying how you SAF'd it. I cant see it in game
Nick#126
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Re: Upcoming Tracks and Track Objects #2

Post by Nick#126 »

KTM57 wrote:Looks great! Very aesthetically pleasing. :)

Nick, if I'm not mistaken, it should come out in about a week's time.
Oh, oke my fault. I thought that the AMA National was this week but it's next week hahah
Nick van Gerwen
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giopanda
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Re: Upcoming Tracks and Track Objects #2

Post by giopanda »

ddmx wrote:I just threw this comment up on Facebook, but for clarity's sake I might as well put it here. If the first turn doesn't have double stacked bales you may want to look into fixing that. Other than that minute detail the track looks amazing!
so i'm answering here instead of facebook: no double stacked!
i had them at the beginning, then i didn't like them, and looking at tons of videos i noticed they weren't double last year, so i just used a single one.
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Mikeyyart10
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Location: England, Surrey

Re: Upcoming Tracks and Track Objects #2

Post by Mikeyyart10 »

137 wrote:Ruts added to the face of the sand wall.

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smooth out the entry to the ruts a little and at the top aswell. but keep its deep at the bottom of the sandwall as you start to go up.
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Pumaxcs wrote:Easy as juan too tree.
137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Track is basically all done. Just waiting for the HD Shading to be done, and then release. Im just trying to figure out a name for the track instead of "123Test". Any Ideas?
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Mikeyyart10
Posts: 576
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Location: England, Surrey

Re: Upcoming Tracks and Track Objects #2

Post by Mikeyyart10 »

137 wrote:Track is basically all done. Just waiting for the HD Shading to be done, and then release. Im just trying to figure out a name for the track instead of "123Test". Any Ideas?
whats its a sand track?
and is it in a forest or open feild?
lots of elevations or not?
trying basing the name on the characteristics of the track as its not a replica so you to use your imagination
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Pumaxcs wrote:Easy as juan too tree.
137
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Joined: Wed Jun 24, 2009 1:31 am
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Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Sorry for no picture :p but I will use my imagination.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Ddavis
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Re: Upcoming Tracks and Track Objects #2

Post by Ddavis »

Kyle you should name it like... check your inbox in FB
BuddyTheElf
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Re: Upcoming Tracks and Track Objects #2

Post by BuddyTheElf »

Ddavis wrote:Kyle just send me the folder so I can BETA it, annoying how you SAF'd it. I cant see it in game
You know your team mates trust you when they send you a track beta as a SAf :roll:
137
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Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Whats that supposed to mean? Im still new to all of this stuff and I tried .SAFing it. Whats the big deal?
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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BuddyTheElf
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Re: Upcoming Tracks and Track Objects #2

Post by BuddyTheElf »

People normally SAF a track so that other people cant access the track folder and its contents. I would have thought that you could trust other members of your team enough not to need to SAF it. You dont need to SAF a track to send it to someone else.
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