Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

Yes i meant that, didn't know the words, i experimented that and it worked good, and the latest preview i posted is part of the second "section" where i used your ideas, dig into and the lip things.
I'm not that good at English (reading it at least) but i got what you mean, its still work in progress i need to figure all out cause that's my second track (really lol the first ones done but haven't textured it) and well its hard to like run first in PS, then see l3dt how it looks, then in game to check if its rideable, i hope someday we get a better track editor, a single program for editing.
Thanks for your tips, i don't know how long you have been a member on this community but you seem to know what are you talking about.
Ducky.
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

He makes tracks for the MVA series, ie he works at Rainbow studios
ddmx
Posts: 5373
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Post your upcoming tracks

Post by ddmx »

Still got some env work to do, but this track is nearing completion...as soon as I get the animated crowd done.

WIP:
Animated Jumbotron
Animated Camera flashes
Lighting work
outside track work
finish track textures
Image
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

Animated Jumbotron
Animated+Jumbo= Insane video bandwidth usage
dearnhardtfan7
Posts: 1095
Joined: Sat Mar 22, 2008 2:05 am
Team: Privateer
Location: Trafford Alabama

Re: Post your upcoming tracks

Post by dearnhardtfan7 »

DJ wrote:
Animated Jumbotron
Animated+Jumbo= Insane video bandwidth usage
yea i will say that i have experimented with this myself and with the number of images it takes to make it look decent, you get a severe performance hit. You may know something that i dont tho, and may can pull it off. Best of luck to you.
R.I.P. Jacob Nash #241
PSN-chrismri463
Image
xfire--cmarona463
Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: Post your upcoming tracks

Post by Jones221 »

Wheels made an animated stadium and it lagged so bad..
Look cool? Yes

Playable? No
only one to win something real from the game!
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Post your upcoming tracks

Post by Duckstream »

Saw a pic where you have groud in there, migth i suggest that you hide some important persons there ;)
I like the looks of that stadium and i hope to see a preview video sometime soon?
ddmx
Posts: 5373
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Post your upcoming tracks

Post by ddmx »

By animated stadium i just mean some adds that rotate. Maybe like 6 512x512 size images.
jhdm17
Posts: 48
Joined: Sat Sep 06, 2008 9:14 am

Re: Post your upcoming tracks

Post by jhdm17 »

wheels1758
Posts: 4132
Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
Contact:

Re: Post your upcoming tracks

Post by wheels1758 »

gdt phoenix wrote:Animated Camera flashes

MX Simulator Animated Crowd Camera Flashes


United States Patent 4125586

Using an animated sequence file (.seq) created using the released sequence file creator from JLV(Josh Vanderhoof, creator of MX Simulator), the crowd will be made to flash cameras and appear as a real-life crowd. These animations can range anywhere from Kim Jong Ill(North Korea) waving awkwardly to a simple MXS user, often reffered to as a dick(jones221), taking a picture of himself in a mirror. Any number of images can be used to make the crowd appear to be real. Mine may not be the best, but (as far as i know) it was the first.

Inventors:
Wheeler, Michael S. (aka Wheels1758)

Application Number:
05/425562

Publication Date:
12/06/2009
Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: Post your upcoming tracks

Post by Jones221 »

....
Thanks Wheels.
only one to win something real from the game!
totorox
Posts: 355
Joined: Sat Mar 07, 2009 10:00 am

My first track (Breuil beta)

Post by totorox »

Here my first track (beta), a replica of a french local track.
Help me to improve it with some tips, thx.
Click on the picture to take your gift and Merry christmas. (only 10 download for rapidshare ?)
Image]
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Post your upcoming tracks

Post by tyskorn »

It looks awesome toto. :mrgreen:
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

Cant try it yet, but from that pic, you made those stock textures look real good. The disp itself looks nice and neat.
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Post your upcoming tracks

Post by tyskorn »

It needs to be in a folder.Not just all over.Because the track won't work without a folder and the texture won't work with one. :(
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