Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
137
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Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Yes I know this. I trust my team mates 100%, I just wanted practice saving files as SAFs'.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Ddavis
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Re: Upcoming Tracks and Track Objects #2

Post by Ddavis »

It wasn't a big deal, I just couldn't see it in game. BTW rides great
paulr093
Posts: 918
Joined: Sat Sep 03, 2011 11:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by paulr093 »

Just started putting some objects in. While i wait for sandhapper to finish up some models for the track i will give you guys this preview :)

137
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Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Looking good Paul.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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paulr093
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Re: Upcoming Tracks and Track Objects #2

Post by paulr093 »

thank you
Mansson#475
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Re: Upcoming Tracks and Track Objects #2

Post by Mansson#475 »

scrubbing and whipping like a pro Paul! Great job on the track dude! :)
paulr093
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Joined: Sat Sep 03, 2011 11:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by paulr093 »

teehee, thank you mansson. ufortunately with all of my modeling and track making i have lost all ability to play this game. I cant wait for your track dude.
barrington314
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Re: Upcoming Tracks and Track Objects #2

Post by barrington314 »

DJ99X wrote:On something as big as a stadium, there's no real need to get too stingey on the polygon count. 20000 triangles is less than two bike setups.
in your opinion DJ, what would be too high for a stadium? keeping in mind id hope to have it nice enough for JLV to use for the replica series.
137
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Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Here is my upcoming track. Everything is final besides the shading, track map.

If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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paulr093
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Re: Upcoming Tracks and Track Objects #2

Post by paulr093 »

Was that made in track editor?
137
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Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

No, Its a old track from MvA. I just made it Sim compatiable. But its my first ever track, so give me a break.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Ohagan75
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Re: Upcoming Tracks and Track Objects #2

Post by Ohagan75 »

Ne thing i noticed was that the sand wall was only sand on the front half and the back was dirt
Even i you just change the decals so it looks right because usually it wouldnt be half sand/half dirt
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Donate if you like My Creations
137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Good notice. Will fix that. And yes when I made this for MvA it was made in photoshop. I never made any of my tracks in editor, and wont use editor for this game.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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paulr093
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Joined: Sat Sep 03, 2011 11:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by paulr093 »

Oh i wasn't saying it was bad, it looks pretty good actually. The only thing i don't like is the sand wall. Looks super sketchy. You should smooth it a little more.
Mansson#475
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Re: Upcoming Tracks and Track Objects #2

Post by Mansson#475 »

Not really a big update.. but i thought you wanted one :) Changed dirt texture, objects, timing gates and traction! Still objects left though.. It's fun to see a track seems just better with just decals and objects!

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