Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
wilson213
Posts: 263
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Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Post by wilson213 »

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In game now! My struggle with blender is real but finally got it :shock:
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vmaki
Posts: 196
Joined: Sat Jun 02, 2012 2:46 pm
Team: Privateer
Location: Suomi, Finland

Re: Upcoming Tracks and Track Objects #2

Post by vmaki »

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I'm looking for some ideas for something instead of those four stairsteps coming downhill. They are kind of nice but I guess something else would be more interesting?
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137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

vmaki wrote:Image

I'm looking for some ideas for something instead of those four stairsteps coming downhill. They are kind of nice but I guess something else would be more interesting?
Could probably get some ideas from Sam Redman on Facebook, he’s got a track just like that!
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Upcoming Tracks and Track Objects #2

Post by 137 »

Some quick screens I did just to show the progress 8)

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If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Brad_Smith
Posts: 220
Joined: Tue Aug 29, 2017 11:11 pm
Location: Aus

Re: Upcoming Tracks and Track Objects #2

Post by Brad_Smith »

137 wrote:Some quick screens I did just to show the progress 8)

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I cant wait!
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mxsrider96
Posts: 3603
Joined: Mon Sep 10, 2012 12:15 am
Team: PoGo
Location: Indiana

Re: Upcoming Tracks and Track Objects #2

Post by mxsrider96 »

137 wrote:Some quick screens I did just to show the progress 8)
Gah damn
WAR CRY <3
Sun Burn
vmaki
Posts: 196
Joined: Sat Jun 02, 2012 2:46 pm
Team: Privateer
Location: Suomi, Finland

Re: Upcoming Tracks and Track Objects #2

Post by vmaki »

137 wrote:
vmaki wrote: I'm looking for some ideas for something instead of those four stairsteps coming downhill. They are kind of nice but I guess something else would be more interesting?
Could probably get some ideas from Sam Redman on Facebook, he’s got a track just like that!
Thanks for the tip! I ended up watching backyard mx track videos on youtube and got some ideas.
137 wrote:Some quick screens I did just to show the progress 8)
That looks awesome!
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Racers52
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Contact:

Re: Upcoming Tracks and Track Objects #2

Post by Racers52 »

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HarryWhite71
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Team: TMFR
Location: United Kingdom

Re: Upcoming Tracks and Track Objects #2

Post by HarryWhite71 »

Racers52 wrote:Image
:shock: :shock: :shock:
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honda23
Posts: 577
Joined: Wed Apr 04, 2012 1:05 pm
Team: RKI/JDS
Location: Italy

Re: Upcoming Tracks and Track Objects #2

Post by honda23 »

Posting after all this awesome work makes me feel a noob at trackmaking but anyway...the italian championship is going to happen for the 4th time with 4 new fresh tracks and more accurate details. See you in September! :D
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Gabriele Grossi #22 | RKI JayDeeSounds Italia Racing Team
Trackmaker, PM me to get your favourite track done at reasonable prices!
If you like my works --> https://www.paypal.me/Gabrielegrossi
Jim Kinson
Crushed Dissenter
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Re: Upcoming Tracks and Track Objects #2

Post by Jim Kinson »

Racers52 wrote:Image
Is it going to be prepped for erode? Would be dope to have 2 versions (prepped and rough)
vmaki
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Location: Suomi, Finland

Re: Upcoming Tracks and Track Objects #2

Post by vmaki »

This isn't the right topic but I guess it's close enough. I've been trying to learn to code with python and the project is actually getting somewhere. My billboard tool is starting to look like it could be useful.
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aeffertz
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Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

vmaki wrote:This isn't the right topic but I guess it's close enough. I've been trying to learn to code with python and the project is actually getting somewhere. My billboard tool is starting to look like it could be useful.
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DOPE.

I'm not sure if it'd be possible with it but if you could make it set the billboards at random heights that would be huge! Maybe a range from like -5 to 0. Having different heights with trees, even if they are the same billboard really helps add some realism and depth.
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vmaki
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Re: Upcoming Tracks and Track Objects #2

Post by vmaki »

aeffertz wrote:
vmaki wrote:This isn't the right topic but I guess it's close enough. I've been trying to learn to code with python and the project is actually getting somewhere. My billboard tool is starting to look like it could be useful.
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DOPE.

I'm not sure if it'd be possible with it but if you could make it set the billboards at random heights that would be huge! Maybe a range from like -5 to 0. Having different heights with trees, even if they are the same billboard really helps add some realism and depth.
It already randomizes the height and scale but with preset values. I'll make it read them from the config file before releasing so that it's easier to adjust. I'll also try to make it randomly pick the billboard from a group of billboards.
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aeffertz
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Re: Upcoming Tracks and Track Objects #2

Post by aeffertz »

Awesome.
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