Upcoming Tracks and Track Objects #2
Re: Upcoming Tracks and Track Objects #2
DP
Just thought if you havent tried that approach, it could help you with the "tiling" issue.
Glen Helen had the same issue, problem was the overlay opacity was WAY to low, lost too much detail and shading.
You can easily see it on track in this picture
Just thought if you havent tried that approach, it could help you with the "tiling" issue.
Glen Helen had the same issue, problem was the overlay opacity was WAY to low, lost too much detail and shading.
You can easily see it on track in this picture
Re: Upcoming Tracks and Track Objects #2
I take it that you gave up on the ktmJay wrote:some track
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Re: Upcoming Tracks and Track Objects #2
Well Jay if you release that track I don't my 2010 Toshiba laptop can handle that track.
Bottom feeder at LCQ Studios
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Internet Nice Guy!
Re: Upcoming Tracks and Track Objects #2
Jay wrote:no Im working on it with an extremely close friend of mine
Jeremy150 wrote:
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Re: Upcoming Tracks and Track Objects #2
Interesting, thanks for sharing! I haven't tried putting the overlay on top. I always figured that the lower detail top layer would wash out the details underneath, but apparently that's not the case. I'll have to mess around with this approach.Racers52 wrote:highpoint overlay
Looks amazing. Great PS work. Is everything basically copy/pasted/cloned from your sandbox photos, or are you creating texture from scratch as well? The subtle variation and precision really sets it apart from the usual decal approach. Are you able to make norms that match the overlay?Jay wrote:Anaheim pics
The nice thing about sx is that you have fairly consistent, repeatable features. I imagine attempting this level of detail on a national would be very daunting with the amount of variation and ground to cover.
Colton
Re: Upcoming Tracks and Track Objects #2
actually for all the reasons you stated Colten Is why I have always found outdoor environments easier...
A supercross stadium is harder than you think to make look good given at almost every moment of the ingame experience it takes up a large portion of the screen thus flaws are noticed faster and repeatedly.
The same goes for the dirt, Because you have a very lackluster base to go off it is incredibly hard to avoid that repeated and boring look you get from a supercross track.
The object placement and covering of large errors is again hampered by the clinical approach in which a supercross track is set out,
for example you cannot cover an error on a supercross track by placing a random shrub,tree,rock or any other misc object
Environment again draws favour to the great outdoors where a natural simplistic environment that is already half done by your search engine.
The only component of an outdoor track that proves extremely difficult to me is the displacement map... I have a pre made supercross template that allows the fabrication of a good quality consistent track in less than a half hour, In which I can trust exactly how it will ride before it gets put in game... you simply cannot do the same with an outdoor.
A supercross stadium is harder than you think to make look good given at almost every moment of the ingame experience it takes up a large portion of the screen thus flaws are noticed faster and repeatedly.
The same goes for the dirt, Because you have a very lackluster base to go off it is incredibly hard to avoid that repeated and boring look you get from a supercross track.
The object placement and covering of large errors is again hampered by the clinical approach in which a supercross track is set out,
for example you cannot cover an error on a supercross track by placing a random shrub,tree,rock or any other misc object
Environment again draws favour to the great outdoors where a natural simplistic environment that is already half done by your search engine.
The only component of an outdoor track that proves extremely difficult to me is the displacement map... I have a pre made supercross template that allows the fabrication of a good quality consistent track in less than a half hour, In which I can trust exactly how it will ride before it gets put in game... you simply cannot do the same with an outdoor.
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Re: Upcoming Tracks and Track Objects #2
Red Bull Hare Scramble 2017 - Lidman Edition
Coming soon
Coming soon
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Re: Upcoming Tracks and Track Objects #2
Thought that would be coming soon
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
Re: Upcoming Tracks and Track Objects #2
Will I be credited for the fence skin or will you ignore me for the 4th time in a row? Joking aside, going to be fun to see whatever this isLiddzor wrote:Red Bull Hare Scramble 2017 - Lidman Edition
Coming soon
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook
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Re: Upcoming Tracks and Track Objects #2
Red Bull Hare Scramble 2017 - Mx Simulator race?
Quali on the Prologue, then top 40 to the main race, 3h to finish the track? sounds fun? yee
Main Track
Prologue
Quali on the Prologue, then top 40 to the main race, 3h to finish the track? sounds fun? yee
Main Track
Prologue
Re: Upcoming Tracks and Track Objects #2
looks gnarly af!! haha these kinda races are alright exciting