Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Jay
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Re: Upcoming Tracks and Track Objects #2

Postby Jay » Fri Apr 14, 2017 6:00 am

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yzmxer608
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Re: Upcoming Tracks and Track Objects #2

Postby yzmxer608 » Sat Apr 15, 2017 12:56 am

What is this MvA Unleahsed making a single texture for the whole track c'mon Jay guy.
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137
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Re: Upcoming Tracks and Track Objects #2

Postby 137 » Sun Apr 16, 2017 12:09 am

yzmxer608 wrote:What is this MvA Unleahsed making a single texture for the whole track c'mon Jay guy.


Haha I was thinking the same thing. But it looks really sick Jay, stepping up the quality of these tracks a lot a bit !!
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broland278
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Re: Upcoming Tracks and Track Objects #2

Postby broland278 » Sat Apr 22, 2017 7:42 am

first track object, little banner Brian wanted me to make

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Boblob801
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Re: Upcoming Tracks and Track Objects #2

Postby Boblob801 » Sat Apr 22, 2017 10:48 am

Your black looks a bit too dark, otherwise pretty cool.
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broland278
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Re: Upcoming Tracks and Track Objects #2

Postby broland278 » Sat Apr 22, 2017 2:55 pm

Boblob801 wrote:Your black looks a bit too dark, otherwise pretty cool.


Yeah thanks, the black is a little dark Haha btw do you know how to make the norm so it has like creases and whatnot? I just used a norm of some random banner and added the texture to it

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Aaron Hall
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Re: Upcoming Tracks and Track Objects #2

Postby Aaron Hall » Sat Apr 22, 2017 5:59 pm

broland278 wrote:first track object, little banner Brian wanted me to make

also use your own shading instead of haggqvists banners
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broland278
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Re: Upcoming Tracks and Track Objects #2

Postby broland278 » Sat Apr 22, 2017 6:08 pm

Aaron Hall wrote:
broland278 wrote:first track object, little banner Brian wanted me to make

also use your own shading instead of haggqvists banners


i made the shading from the banner norm i just grabbed out of a track folder and then used a pattern overlay to make a texture shading and also add that into norm

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broland278
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Re: Upcoming Tracks and Track Objects #2

Postby broland278 » Sat Apr 22, 2017 6:10 pm

and if you dont believe me i can upload the psd for you keemcunt

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Aaron Hall
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Re: Upcoming Tracks and Track Objects #2

Postby Aaron Hall » Sat Apr 22, 2017 6:20 pm

broland278 wrote:and if you dont believe me i can upload the psd for you keemcunt

fight me cunt
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broland278
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Re: Upcoming Tracks and Track Objects #2

Postby broland278 » Sat Apr 22, 2017 6:21 pm

Aaron Hall wrote:
broland278 wrote:and if you dont believe me i can upload the psd for you keemcunt

fight me cunt


i just did

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Boblob801
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Re: Upcoming Tracks and Track Objects #2

Postby Boblob801 » Sat Apr 22, 2017 10:46 pm

Um, I've never been amazing at custom shading, ol'mate Josh (T-Rider) was really good at it. All I ever did was go only find a banner with a decent looking ripple to it, then do some photoshop magic to make it a black and white height map then went from there.
I have in the past used blenders physics engine to create realistic shading for fabric (Like DJ did with the rider norm*) except it's relatively hard and can be tricky to get what you desire.
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MxWayGamer
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Re: Upcoming Tracks and Track Objects #2

Postby MxWayGamer » Sun Apr 23, 2017 9:50 pm

First track 100% made with editor.
Track based on the trackmap SX of Paris 2017.
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broland278
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Re: Upcoming Tracks and Track Objects #2

Postby broland278 » Tue Apr 25, 2017 12:44 am

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Aaron Hall
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Re: Upcoming Tracks and Track Objects #2

Postby Aaron Hall » Tue Apr 25, 2017 6:45 am

broland278 wrote:ass
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