Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
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Wahlamt
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Re: Upcoming Tracks and Track Objects #2

Postby Wahlamt » Tue Sep 26, 2017 6:23 pm

Track that has been in the works for quite some time :)

Tristan.Botteram
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Re: Upcoming Tracks and Track Objects #2

Postby Tristan.Botteram » Tue Sep 26, 2017 6:35 pm

Wahlamt wrote:Track that has been in the works for quite some time :)

Big shoutout to you Kristoffer for still being around the hole sim community. Don't know if ur still streaming and all that but it was hell of fun to be in your streams. I'm happy to say goodbye to MXSim but i'll still remember those fun moments!

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Wahlamt
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Re: Upcoming Tracks and Track Objects #2

Postby Wahlamt » Tue Sep 26, 2017 7:41 pm

Tristan.Botteram wrote:
Wahlamt wrote:Track that has been in the works for quite some time :)

Big shoutout to you Kristoffer for still being around the hole sim community. Don't know if ur still streaming and all that but it was hell of fun to be in your streams. I'm happy to say goodbye to MXSim but i'll still remember those fun moments!

Thanks! I'm 7 years down the road and I know I'll make it 10 years, no problem. Streaming, not much really, which is unfortunate. Should check back in and join in if there are more streams :) Since gp's are over and such, bet I'll get back into some trackmaking streams again :)

808
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Re: Upcoming Tracks and Track Objects #2

Postby 808 » Mon Oct 02, 2017 5:44 am

This is the second SX track i've ever tried to build, and yeah, it's not that great. It's kinda just gonna be released to get the ball rolling for my other tracks i've been working on that, i promise you, are gonna be much better quality than this.



Feel free to leave some constructive criticism.
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Halvorson
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Re: Upcoming Tracks and Track Objects #2

Postby Halvorson » Mon Oct 02, 2017 4:31 pm

Track looks like it flows decent but I don't get how people can ride with 1st person settings like that. :)

808
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Re: Upcoming Tracks and Track Objects #2

Postby 808 » Mon Oct 02, 2017 5:31 pm

Halvorson wrote:Track looks like it flows decent but I don't get how people can ride with 1st person settings like that. :)

Oh I don’t play in first person, so I never changed the settings. It was only in 1st person for the sake of making a “virtual lap” or whatever.
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Halvorson
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Re: Upcoming Tracks and Track Objects #2

Postby Halvorson » Mon Oct 02, 2017 11:35 pm


I have a bunch of these made that I've been messing around on. Some are pretty hard but they're pretty fun.

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Benjii_D
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Re: Upcoming Tracks and Track Objects #2

Postby Benjii_D » Fri Oct 06, 2017 11:29 pm

Image
12 000 independant grass meshes resulting in ruffly 100 000 Tris 512x1536 Mip mapped, exported as 1 object. (4 grass types in one image) makes for decent variation can easily be improved upon.
Maxed graphics no lagg.

5000 Regular grass statues (8 tris) =40 000 placed one by one (the traditional way) 128x192 Mip mapped. looks very repetitive bad coverage minimal customizability.
maxed graphics, more or less constant fps drop

Anyone know a way to get numbers how much performance diffrens certaing things do? I dont know if others have been testing stuff like this beffore, I cant think of any drawback in performance result or time. eager to hear what others have to say. I'm a complete newbie with this kind of stuff

Sorry if this in the wrong thread but I think a lot of others will find this interesting as well

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ColtonD719
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Re: Upcoming Tracks and Track Objects #2

Postby ColtonD719 » Fri Oct 06, 2017 11:59 pm

Benjii_D wrote:grass

Looks amazing! I think a new thread might be cool to discuss this in detail. I've just started experimenting with 3D grass and think it can bring a really nice extra dimension to the environment. I haven't really hammered down a solid technique yet, but so far have been taking inspiration from this video:


I think SMR 510RR was experimenting with something similar, but don't know if he ever got it to a finished point: viewtopic.php?f=2&t=4077&hilit=mesh+grass&start=9795#p592049

Some more vegetation discussion: viewtopic.php?f=15&t=37663&hilit=3d+grass

I'd love to hear more about your approach. I'd also be happy to beta test if you need another perspective regarding performance, etc.
Colton, Track Creator

Released MXS Tracks

Ddavis
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Re: Upcoming Tracks and Track Objects #2

Postby Ddavis » Sat Oct 07, 2017 12:45 am

ColtonD719 wrote:Trying something different.
Image


Reminds me of an MVA editor shot :lol: Looks so sick though
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137
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Re: Upcoming Tracks and Track Objects #2

Postby 137 » Sat Oct 07, 2017 4:08 pm

Image
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Sandhapper
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Re: Upcoming Tracks and Track Objects #2

Postby Sandhapper » Sat Oct 07, 2017 5:47 pm

Didn't I put that in game for you and Hunter? :lol:
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137
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Re: Upcoming Tracks and Track Objects #2

Postby 137 » Sat Oct 07, 2017 6:45 pm

I got my version from Ruben and Hunter. I didn’t know you already started it
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Sandhapper
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Re: Upcoming Tracks and Track Objects #2

Postby Sandhapper » Sat Oct 07, 2017 6:49 pm

137 wrote:I got my version from Ruben and Hunter. I didn’t know you already started it

I didn't know you didn't know who I am. I am Ruben haha

Luv you Kyle! Can't wait to see what you can do with the track :)
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2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

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137
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Re: Upcoming Tracks and Track Objects #2

Postby 137 » Sat Oct 07, 2017 6:52 pm

Welllll gooodddd damn lol but yeee credit to Ruben and Hunter for their hard work!!
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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