Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Yamahaman95
Posts: 1386
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: Upcoming Tracks and Track Objects #2

Postby Yamahaman95 » Wed Dec 06, 2017 12:41 am

wilson213 wrote: Anyone wanna try it and give some feedback on displacement?


looks like it might be too square edged to me, but id have to ride it, i can give it a spin, been building tracks for years, i just never release them lol

Image
Image
Tiller Crocker wrote:Look at those handlebar guards

User avatar
AjHuett
Posts: 83
Joined: Sat Jun 07, 2014 3:06 pm
Location: Tue Jul 13, 2010 11:59 am

Re: Upcoming Tracks and Track Objects #2

Postby AjHuett » Wed Dec 06, 2017 2:45 am

wilson213 wrote:Image
Anyone wanna try it and give some feedback on displacement?


If I'm not mistaken, this looks like a 55 gallon drum. In which, the track is very tiny or the drum is enormus. With that being said, it looks like it could be a pitbike track or an underscaled mx track. This is just me basing my opinion off what I see in the picture and I could be very wrong. But looks sick if it's actually to scale in game.
yamirider517 wrote:Oh you gonna make a nigga beg for it?... ok boo.

wilson213
Posts: 9
Joined: Mon Nov 13, 2017 7:38 am
Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Postby wilson213 » Thu Dec 07, 2017 12:13 am

Thanks for the feedback! Yes everything needs to be rescaled in game. Just wanted to throw everything together in max and see what it looks like. Ill post a new render soon.

Burkeen820
Posts: 582
Joined: Sat Jun 15, 2013 7:37 pm
Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Postby Burkeen820 » Fri Dec 08, 2017 2:47 am

Milestone Sx in the making
Image
Image
Image
Me: "Hoffman your line choice sucks..."
Hoffman: "Bro, you act like my lines are choices!"

The truth about awood http://www.urbandictionary.com/define.p ... agic+awood

User avatar
checkerz
Posts: 7752
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Upcoming Tracks and Track Objects #2

Postby checkerz » Fri Dec 08, 2017 5:17 am

Burkeen820 wrote:Milestone Sx

Remember that one time I saw you there?

Yamahaman95
Posts: 1386
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: Upcoming Tracks and Track Objects #2

Postby Yamahaman95 » Sat Dec 09, 2017 6:26 pm

Image

Wouldnt be surprised if anyone else was working on the Bakers Factory, but i figured it would be a cool track to do, still not sure if i want to replicate the tracks already on it or do something off the top of my head, this is also my first attempt at his res satellite mapping
Tiller Crocker wrote:Look at those handlebar guards

User avatar
AtlasZoor
Posts: 32
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks

Re: Upcoming Tracks and Track Objects #2

Postby AtlasZoor » Sat Dec 09, 2017 9:17 pm

Yamahaman95 wrote:
Wouldnt be surprised if anyone else was working on the Bakers Factory, but i figured it would be a cool track to do, still not sure if i want to replicate the tracks already on it or do something off the top of my head, this is also my first attempt at his res satellite mapping


How are you getting the high res overlays? google earth looks like dog ass for me. I tried all versions of google earth
Image

Yamahaman95
Posts: 1386
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: Upcoming Tracks and Track Objects #2

Postby Yamahaman95 » Sat Dec 09, 2017 10:38 pm

AtlasZoor wrote:
Yamahaman95 wrote:
Wouldnt be surprised if anyone else was working on the Bakers Factory, but i figured it would be a cool track to do, still not sure if i want to replicate the tracks already on it or do something off the top of my head, this is also my first attempt at his res satellite mapping


How are you getting the high res overlays? google earth looks like dog ass for me. I tried all versions of google earth


Zoom in as close as you can, then you basically put all the pictures together like a puzzle. its kind of a pain, i use difference and overlay mode on PS to help me make sure its lined up and so on
Tiller Crocker wrote:Look at those handlebar guards

User avatar
michael30
Posts: 112
Joined: Sat Jun 08, 2013 2:16 pm

Re: Upcoming Tracks and Track Objects #2

Postby michael30 » Sun Dec 10, 2017 11:41 am

Yamahaman95 wrote:Image

Wouldnt be surprised if anyone else was working on the Bakers Factory, but i figured it would be a cool track to do, still not sure if i want to replicate the tracks already on it or do something off the top of my head, this is also my first attempt at his res satellite mapping

Aaron Hall started it ages ago but will probably never get finished
Image

User avatar
Aaron Hall
Posts: 970
Joined: Fri Sep 12, 2014 7:30 pm
Team: Architech
Location: 0161 Manny on the Map
Contact:

Re: Upcoming Tracks and Track Objects #2

Postby Aaron Hall » Mon Dec 11, 2017 9:20 am

michael30 wrote:
Yamahaman95 wrote:Wouldnt be surprised if anyone else was working on the Bakers Factory, but i figured it would be a cool track to do, still not sure if i want to replicate the tracks already on it or do something off the top of my head, this is also my first attempt at his res satellite mapping

Aaron Hall started it ages ago but will probably never get finished

Yeah I have started it like Michael said but due scaling I gave up. Main problem with it I found was that if you run 1.25 scaling on it, still wont be big enough if your trying to run all 3 tracks. Only way around it is have a deep sand traction everywhere but again it still wont feel right. I am happy to make objects for it as I have a few started but terrain wise I probably will never finish it.

AtlasZoor wrote:How are you getting the high res overlays? google earth looks like dog ass for me. I tried all versions of google earth

If you download google earth pro you can export for 4k images straight from it. I think once you make it into a square you are probably working with around 3.7k still good enough for a decal overlay.
Like my work donate here https://www.paypal.me/AaronHall16
Image

Yamahaman95
Posts: 1386
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: Upcoming Tracks and Track Objects #2

Postby Yamahaman95 » Mon Dec 11, 2017 9:49 pm

[quote="Aaron Hall"] Yeah I have started it like Michael said but due scaling I gave up. Main problem with it I found was that if you run 1.25 scaling on it, still wont be big enough if your trying to run all 3 tracks. Only way around it is have a deep sand traction everywhere but again it still wont feel right. I am happy to make objects for it as I have a few started but terrain wise I probably will never finish it. [quote="Aaron Hall"]

Image

this is at a 1.23 scale
Tiller Crocker wrote:Look at those handlebar guards

User avatar
Aaron Hall
Posts: 970
Joined: Fri Sep 12, 2014 7:30 pm
Team: Architech
Location: 0161 Manny on the Map
Contact:

Re: Upcoming Tracks and Track Objects #2

Postby Aaron Hall » Tue Dec 12, 2017 8:46 am

Yamahaman95 wrote:this is at a 1.23 scale

Looking at the picture there you can defiantly make the scaling bigger by just increasing the size of your overlay, but if it rides good just ignore me.
Like my work donate here https://www.paypal.me/AaronHall16
Image

Yamahaman95
Posts: 1386
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: Upcoming Tracks and Track Objects #2

Postby Yamahaman95 » Tue Dec 12, 2017 11:09 pm

Aaron Hall wrote:
Yamahaman95 wrote:this is at a 1.23 scale

Looking at the picture there you can defiantly make the scaling bigger by just increasing the size of your overlay, but if it rides good just ignore me.


The only way to make replicas ride well in sim (IMO) is to make the scale whatever you feel, because in reality, unless you use the overlay, no one will know as long as it rides well, that sx is a touch bigger than the actual pad on the satellite, and my sections aren't perfectly lined up with them on the either, but as long as it rides good and is fun, i don't mind. If the environment gives you that "Bakers Factory" feel..then its a success in my book. But you are right, i actually had the map much bigger than this, but wanted to keep my terrain.hf file at 1.0 so i messed with the overlay a bit. I appreciate the input. Since i don't release many tracks, theres really no ego or anything involved lol I do plan on releasing a couple compounds here in a bit..feel kinda bad they've been built for over a year or more and only 8 or so people have ever ridden them.
Tiller Crocker wrote:Look at those handlebar guards

Tristan.Botteram
Posts: 312
Joined: Mon Dec 29, 2014 12:28 pm
Team: TBM Design
Location: The Netherlands
Contact:

Re: Upcoming Tracks and Track Objects #2

Postby Tristan.Botteram » Wed Dec 13, 2017 9:48 pm

Image
Image
Image

User avatar
Bradclay306
Posts: 143
Joined: Fri Aug 19, 2016 4:42 pm
Location: england

Re: Upcoming Tracks and Track Objects #2

Postby Bradclay306 » Fri Dec 15, 2017 5:18 pm

Quickly going to put together a little replica of 2018 sx rd9 Atlanta, any input? wanting ruts etc?
Image
-If you like riding my shitty tracks please donate so i can buy subway footlong subs <3 https://www.paypal.me/Bclay306


Return to “Track Editing”

Who is online

Users browsing this forum: No registered users and 2 guests