Render game may be weak, but those objects sure aren't.aeffertz wrote:Render game weak as hell but here's another one.
Upcoming Tracks and Track Objects #2
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Re: Upcoming Tracks and Track Objects #2
Re: Upcoming Tracks and Track Objects #2
Posting for Dcope
Some of you OG's might remember Mcleod's Private Sx... well Gary Hollenbeck bought the property and sent me in for a new layout..
Some of you OG's might remember Mcleod's Private Sx... well Gary Hollenbeck bought the property and sent me in for a new layout..
Re: Upcoming Tracks and Track Objects #2
Oh no way, I didn’t know I gave permission for anyone to use one of my old tracks for a basebeast 519 wrote:Posting for Dcope
Some of you OG's might remember Mcleod's Private Sx... well Gary Hollenbeck bought the property and sent me in for a new layout..
Re: Upcoming Tracks and Track Objects #2
Dusted off this ol' project. Don't know if I should continue working on it or not. We'll see...
Re: Upcoming Tracks and Track Objects #2
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
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Re: Upcoming Tracks and Track Objects #2
that looks like so much fun808 wrote:
jlv wrote:WTF I love Trump now! Make America great again!
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Re: Upcoming Tracks and Track Objects #2
For future tracks, don't put a track so close to the edge of the map. Idk about you, but I hate looking out into the oblivion. Track itself looks good though.808 wrote:
Re: Upcoming Tracks and Track Objects #2
I know what you mean, i'm trying to cram a shitton of stuff in the map though, and i'll be adding something around the edges to cover up the voidJakob Hubbard wrote:For future tracks, don't put a track so close to the edge of the map. Idk about you, but I hate looking out into the oblivion. Track itself looks good though.808 wrote:
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
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Re: Upcoming Tracks and Track Objects #2
Yeah, try to plan for multiple tracks like that ahead of time. Get a sense of your map scale and adjust based on how much space you think you're going to use. It's better to go a little bit bigger than trying to cram tracks into a small space.808 wrote:I know what you mean, i'm trying to cram a shitton of stuff in the map though, and i'll be adding something around the edges to cover up the void
Re: Upcoming Tracks and Track Objects #2
Track looks sick, but you could try scaling your terrain.hf and using this to adjust decals/objects to suit? Haven’t tried it myself but it’s by DJ so it surely works808 wrote:I know what you mean, i'm trying to cram a shitton of stuff in the map though, and i'll be adding something around the edges to cover up the voidJakob Hubbard wrote:For future tracks, don't put a track so close to the edge of the map. Idk about you, but I hate looking out into the oblivion. Track itself looks good though.808 wrote:
Re: Upcoming Tracks and Track Objects #2
long way to go.
Re: Upcoming Tracks and Track Objects #2
WIP, hmu if anybody wants to help me with some corner making
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Re: Upcoming Tracks and Track Objects #2
better screenshot
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.