Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Tom cortvriendt
Posts: 2309
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: Upcoming Tracks and Track Objects #2

Postby Tom cortvriendt » Wed Feb 11, 2015 8:02 am

mxrewind665 wrote:
supercross711 wrote:Only thing I want to say is the ramps you are using for the FMX track suck, didnt someone release some better ones?


Not really sure. Do you know of a track with them?


rythymvalley has some fun ones
TeamTimo
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol

bdownen323
Posts: 2949
Joined: Mon Nov 28, 2011 11:00 pm

Re: Upcoming Tracks and Track Objects #2

Postby bdownen323 » Sat Feb 14, 2015 7:49 am

mxrewind665 wrote:More updates:
Image

I demand that the gas station sign be changed so it says "Gaz" ok tank you

User avatar
staydown
Posts: 558
Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa

Re: Upcoming Tracks and Track Objects #2

Postby staydown » Wed Feb 18, 2015 4:05 pm

early states of something
Image

User avatar
aeffertz
Posts: 3811
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Wed Feb 18, 2015 7:57 pm

Awww yis! Badlands is one of my favorite tracks of all time! Can't wait to see what that turns out to be.
Image

User avatar
aeffertz
Posts: 3811
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Wed Feb 18, 2015 10:08 pm

In the middle of making a SEQ file for a supercross finish line. Just finished make the all the frames and made it into a gif just to see how it looks, but I have yet to try it in game. It's 20 frames. Wonder if that'll be too much? We'll see!

Image
Image

User avatar
dbaum25moto
Posts: 2013
Joined: Sun Aug 04, 2013 1:33 am
Team: DBD
Location: Indiana

Re: Upcoming Tracks and Track Objects #2

Postby dbaum25moto » Wed Feb 18, 2015 10:24 pm

Hopefully it only will shoot once after the leader finishes
Image

User avatar
aeffertz
Posts: 3811
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Wed Feb 18, 2015 10:38 pm

Yes, I just had it loop in the gif so people could see the animation.
Image

User avatar
aeffertz
Posts: 3811
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Thu Feb 19, 2015 1:24 am

I did it!

Image

User avatar
Wahlamt
Posts: 7569
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Upcoming Tracks and Track Objects #2

Postby Wahlamt » Thu Feb 19, 2015 1:47 am

aeffertz wrote:I did it!

IQkIHH4Jz5I]

Really cool actually! For your next project, I demand a nuclear explotion 8)

User avatar
aeffertz
Posts: 3811
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Thu Feb 19, 2015 1:53 am

Haha, that'd be easy enough.

I was just trying to figure out how to make the flames go off only when the person in first crossed the finish line at the end of the race.
Image

SMR 510RR
Posts: 2526
Joined: Sun Apr 08, 2012 6:36 am
Team: Privateer

Re: Upcoming Tracks and Track Objects #2

Postby SMR 510RR » Thu Feb 19, 2015 5:12 am

So how did you end up doing it?

User avatar
aeffertz
Posts: 3811
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Tracks and Track Objects #2

Postby aeffertz » Thu Feb 19, 2015 5:34 am

SMR 510RR wrote:So how did you end up doing it?


I just used the finish flagger's checkered script to run the flame seq file. Unfortunately the game only allows one finish line flagger so it's kind of pointless right now unless you don't want a guy waving the checkered flag.

Maybe JLV could allow for multiple finish line "flaggers" just like how you can have multiple regular flaggers in the future. Then you could run some cool pyro finish line sequences like in the real sx races.
Image

User avatar
CrossFlow Racing#16
Posts: 1302
Joined: Mon Jul 30, 2012 9:34 am
Location: Straya

Re: Upcoming Tracks and Track Objects #2

Postby CrossFlow Racing#16 » Thu Feb 19, 2015 9:18 am

aeffertz wrote:Maybe JLV could allow for multiple finish line "flaggers" just like how you can have multiple regular flaggers in the future. Then you could run some cool pyro finish line sequences like in the real sx races.


Please JLV, would be so sick to see this.
Good work Alex btw, looking forwards to seeing future things out of you
Image

User avatar
dionhuybers
Posts: 692
Joined: Fri Mar 23, 2012 6:42 pm
Team: AMJ Graphixx
Location: The Netherlands

Re: Upcoming Tracks and Track Objects #2

Postby dionhuybers » Thu Feb 19, 2015 1:07 pm

I am currently working on Tain Mx, with help of Mr. Jack Lang and Mr. JT43
Image
Image
Image

rf36
Posts: 379
Joined: Tue May 14, 2013 1:06 pm

Re: Upcoming Tracks and Track Objects #2

Postby rf36 » Thu Feb 19, 2015 1:15 pm

Looks like shit dion
Image

                                  i5 4690K, Gigabyte GTX 970, CM690III


Return to “Track Editing”

Who is online

Users browsing this forum: No registered users and 5 guests