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Re: Upcoming Tracks and Track Objects #2

Posted: Sat Jun 10, 2017 10:43 pm
by Bradclay306
[quote="Jay"]Image

whats the best way of creating an very high detail overlay for a track? i want to try something different to decals.

Re: Upcoming Tracks and Track Objects #2

Posted: Sun Jun 11, 2017 3:36 am
by Jay
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Re: Upcoming Tracks and Track Objects #2

Posted: Sun Jun 11, 2017 3:36 am
by Jay
Barclay it is explained in the post you quoted how I do it...

Re: Upcoming Tracks and Track Objects #2

Posted: Sun Jun 11, 2017 3:42 am
by Jay
BradClay*****
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Re: Upcoming Tracks and Track Objects #2

Posted: Sun Jun 11, 2017 8:55 pm
by Racers52
Finishing up Highpoint

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Re: Upcoming Tracks and Track Objects #2

Posted: Sun Jun 11, 2017 11:07 pm
by HarryWhite71
Looks absolutely INSANEEEEE!
Can't wait!

Re: Upcoming Tracks and Track Objects #2

Posted: Mon Jun 12, 2017 12:44 am
by Jay
Looks sic Race

Re: Upcoming Tracks and Track Objects #2

Posted: Mon Jun 12, 2017 12:52 am
by Racers52
oi thx

Re: Upcoming Tracks and Track Objects #2

Posted: Mon Jun 12, 2017 3:02 am
by T_Frye127
Racers52 wrote:Finishing up Highpoint
do you know if kellen is doing the cams again before the track is released like lakewood?

Re: Upcoming Tracks and Track Objects #2

Posted: Mon Jun 12, 2017 3:18 am
by Racers52
T_Frye127 wrote:
Racers52 wrote:Finishing up Highpoint
do you know if kellen is doing the cams again before the track is released like lakewood?
Not sure? I think the reason there were cams for Lakewood is because I made them and put them in the folder last or I am just mistaken.

I can check tho

Re: Upcoming Tracks and Track Objects #2

Posted: Mon Jun 12, 2017 8:32 am
by Boblob801
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Re: Upcoming Tracks and Track Objects #2

Posted: Mon Jun 12, 2017 10:47 am
by T_Frye127
Racers52 wrote:
T_Frye127 wrote:
Racers52 wrote:Finishing up Highpoint
do you know if kellen is doing the cams again before the track is released like lakewood?
Not sure? I think the reason there were cams for Lakewood is because I made them and put them in the folder last or I am just mistaken.

I can check tho

oh nice haha i was just assuming kellen did it haha i was just curious tho cos i like watchin 250s with the cams

Re: Upcoming Tracks and Track Objects #2

Posted: Wed Jun 14, 2017 12:34 pm
by Tristan.Botteram
Ever seen a tuff block hangin' in in tree? :lol:
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Re: Upcoming Tracks and Track Objects #2

Posted: Sun Jun 18, 2017 12:05 am
by ColtonD719
Interesting to hear the different ways you guys approach texturing your tracks. Race, all the rF tracks have been a big step up this year as far as visuals, great work. Jay, the AX screenshots you've been posting look sick. Are those tracks available to download anywhere? I'd love to check them out and see how "good from far" holds up in-game.

I finally had another chance to put a little time in on Monster Mountain and get the on-track decals placed:
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On the bottom layer I have a 4K overlay. On top of that I have a few high-detail, low opacity, 2K decals. I hate to see obvious tiling, so I put a lot of care into hiding the fact that the same decals are repeated hundreds of times. No I've got to figure out a way to get some detail and variety off the sides of the track without having to add a too many new decals.

Re: Upcoming Tracks and Track Objects #2

Posted: Sun Jun 18, 2017 4:44 am
by Racers52
ColtonD719 wrote:Monster Mountain
Dope stuff my dude! The variety thing always kills me too.

Like Jay said, you have to have more decals to make it really nice. You could always try to work it in on the overlay.

You said you had a 4k overlay underneath and 2k decals on top correct?

One thing you could try is have the overlay on top but have a selected area with the opacity turned down.

For example, this is the highpoint overlay finished.

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You can see, I made a selection and turned the eraser brush down to 40% and erased it.

Then I would place my decals underneath and that will fill in the remaining 40%.