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Re: Upcoming Tracks and Track Objects #2

Posted: Mon Apr 16, 2018 7:37 pm
by Lnxa
SKlein wrote:Where do we need to go to sign up for said test?
137 wrote:with some fast guys
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Re: Upcoming Tracks and Track Objects #2

Posted: Mon Apr 16, 2018 7:59 pm
by SKlein
Lnxa wrote:
SKlein wrote:Where do we need to go to sign up for said test?
137 wrote:with some fast guys
Image

Re: Upcoming Tracks and Track Objects #2

Posted: Mon Apr 16, 2018 8:41 pm
by Racers52
I will be reaching out to around 15 guys to test the tracks in the coming weeks. Stay posted

Re: Upcoming Tracks and Track Objects #2

Posted: Tue Apr 17, 2018 12:11 am
by Bradclay306
wilson213 wrote:Image
Made more progress. Thanks dudes. I will adding more details to this and other items for the track, all available for use afterwards.
looks good man! im an architecture student but ive only just realised that i can export revit, autocad and sketchup models into blender for sim models. could make some really detailed objects. but i dont think the time spent would be valued, plus it would it help hinder the performance of this game?

Re: Upcoming Tracks and Track Objects #2

Posted: Tue Apr 17, 2018 1:29 am
by wilson213
Bradclay306 wrote:
wilson213 wrote:Image
Made more progress. Thanks dudes. I will adding more details to this and other items for the track, all available for use afterwards.
looks good man! im an architecture student but ive only just realised that i can export revit, autocad and sketchup models into blender for sim models. could make some really detailed objects. but i dont think the time spent would be valued, plus it would it help hinder the performance of this game?
Depends. My experience with sketch up models is you get alot of weird faces & vertex. Plus you have no control over poly count. The more detailed the better imo. Seems like alot of stadiums are around 50k poly. And stuff like this is gonna be under 6k for sure. So with strong lods anything is possible really.
I'm really into autocadd as well but 3ds is so much easier to use for me at this point. If you're a student you should be able to dl 3ds max for free btw.
As far as the time spent on little things like light fixtures, personally I value that alot. It can add alot of realism to an environment.

Re: Upcoming Tracks and Track Objects #2

Posted: Tue Apr 17, 2018 7:25 pm
by Halvorson
Wow that looks awesome guys!

Re: Upcoming Tracks and Track Objects #2

Posted: Sat Apr 21, 2018 2:30 am
by Racers52
shitty MX base but had to get some idea of what it was going to look like

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Re: Upcoming Tracks and Track Objects #2

Posted: Sat Apr 21, 2018 4:43 am
by AtlasZoor
Racers52 wrote:shitty MX base but had to get some idea of what it was going to look like

[img]
:shock: :shock: :shock: :o looks dope!

Re: Upcoming Tracks and Track Objects #2

Posted: Wed Apr 25, 2018 4:11 am
by checkerz
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Re: Upcoming Tracks and Track Objects #2

Posted: Wed Apr 25, 2018 6:22 am
by Ddavis
Custom track based on Hangtown? or have they made changes to Hangtown I don't know about :lol:

Re: Upcoming Tracks and Track Objects #2

Posted: Wed Apr 25, 2018 3:02 pm
by 137
Gotta be a custom track based off hangtown. The overlay makes everything look to good for them not to use it

Re: Upcoming Tracks and Track Objects #2

Posted: Wed Apr 25, 2018 3:10 pm
by InfernalKerr77
Jay wrote:Image
i wish this can be a series on emf

Re: Upcoming Tracks and Track Objects #2

Posted: Wed Apr 25, 2018 3:59 pm
by checkerz
Custom track started from Hangtown. Most of it's completely new.

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Re: Upcoming Tracks and Track Objects #2

Posted: Wed Apr 25, 2018 7:25 pm
by Jakob Hubbard
checkerz wrote:Custom track started from Hangtown. Most of it's completely new.
Looks sick, can't wait to give it a try when it comes out.

Also, will it be an erode type of track or will it have premade bumps and ruts?

Re: Upcoming Tracks and Track Objects #2

Posted: Sat Apr 28, 2018 3:51 am
by BDawg
Hey guys, I've been working on this track for a little bit now and I was wondering if anyone wanted to test it and tell me if I should change anything before I release it. This is one of my first tracks and I think it came out pretty well, but I would still appreciate some feedback. If you are interested in testing it just send me a message. Thanks! :D
SX:
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MX:
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