Re: Upcoming Tracks and Track Objects #2
Posted: Sat Apr 28, 2018 9:00 am
Could probably get some ideas from Sam Redman on Facebook, he’s got a track just like that!vmaki wrote:
I'm looking for some ideas for something instead of those four stairsteps coming downhill. They are kind of nice but I guess something else would be more interesting?
I cant wait!137 wrote:Some quick screens I did just to show the progress
Gah damn137 wrote:Some quick screens I did just to show the progress
Thanks for the tip! I ended up watching backyard mx track videos on youtube and got some ideas.137 wrote:Could probably get some ideas from Sam Redman on Facebook, he’s got a track just like that!vmaki wrote: I'm looking for some ideas for something instead of those four stairsteps coming downhill. They are kind of nice but I guess something else would be more interesting?
That looks awesome!137 wrote:Some quick screens I did just to show the progress
Racers52 wrote:
Is it going to be prepped for erode? Would be dope to have 2 versions (prepped and rough)Racers52 wrote:
DOPE.vmaki wrote:This isn't the right topic but I guess it's close enough. I've been trying to learn to code with python and the project is actually getting somewhere. My billboard tool is starting to look like it could be useful.
It already randomizes the height and scale but with preset values. I'll make it read them from the config file before releasing so that it's easier to adjust. I'll also try to make it randomly pick the billboard from a group of billboards.aeffertz wrote:DOPE.vmaki wrote:This isn't the right topic but I guess it's close enough. I've been trying to learn to code with python and the project is actually getting somewhere. My billboard tool is starting to look like it could be useful.
I'm not sure if it'd be possible with it but if you could make it set the billboards at random heights that would be huge! Maybe a range from like -5 to 0. Having different heights with trees, even if they are the same billboard really helps add some realism and depth.