Hey guys! Since ive stopped playing MXSim and still got a few tracks in my personal folder that are decent. I thought to let them finish by someone else. If you are interrested hit me up in the PM, i am looking for someone that is capable to create a track that is realistic and not rushed or what so ever. this is the first track, it was supposed to be a sand track btw:
Re: Upcoming Tracks and Track Objects #2
Posted: Thu Aug 30, 2018 9:11 am
by Aaron Hall
dionhuybers wrote:Hey guys! Since ive stopped playing MXSim and still got a few tracks in my personal folder that are decent. I thought to let them finish by someone else. If you are interrested hit me up in the PM, i am looking for someone that is capable to create a track that is realistic and not rushed or what so ever. this is the first track, it was supposed to be a sand track btw:
I don't make tracks anymore because not having a enough time.But I know someone with a lot of time.
Sandhapper wrote:
Get to work boyo.
Thanks for the sick tracks over the years Dion, you'll be missed
Re: Upcoming Tracks and Track Objects #2
Posted: Mon Sep 03, 2018 4:01 am
by InsaneFMX
Re: Upcoming Tracks and Track Objects #2
Posted: Mon Sep 03, 2018 4:05 am
by reddead422
InsaneFMX wrote:
Re: Upcoming Tracks and Track Objects #2
Posted: Mon Sep 03, 2018 1:57 pm
by DABZZZ
reddead422 wrote:
InsaneFMX wrote:
Precisely my reaction as well.
Re: Upcoming Tracks and Track Objects #2
Posted: Fri Sep 07, 2018 7:11 pm
by christianjonse
ponca city raceway (in progress)
Re: Upcoming Tracks and Track Objects #2
Posted: Sat Sep 08, 2018 7:37 am
by Liddzor
My home track in Sweden. Vasteras 2018.
My version of the home track.
The real track.
My version.
3 Pics of the ruff one.
Re: Upcoming Tracks and Track Objects #2
Posted: Sat Sep 08, 2018 7:40 am
by Wahlamt
Ruts look veeery deep
Re: Upcoming Tracks and Track Objects #2
Posted: Sat Sep 08, 2018 6:58 pm
by Liddzor
Wahlamt wrote:Ruts look veeery deep
they are to deep, but thats nice xD
Re: Upcoming Tracks and Track Objects #2
Posted: Sat Sep 08, 2018 9:53 pm
by Wahlamt
Liddzor wrote:
Wahlamt wrote:Ruts look veeery deep
they are to deep, but thats nice xD
When bike + rider are beneath "ground" level, it's too deep