Decals Norm PROBLEM
Decals Norm PROBLEM
Hi guys, I'm working on a Supermoto track, starting from a supercross track. My main problem is tha the decal's norms are visible even when the decal isn't, so the final effect is something like this:
I know i can delete the norm, but the overall quality would be a lot better with (of course only where needed)
So: Can i do something? Any help is appreciated
I know i can delete the norm, but the overall quality would be a lot better with (of course only where needed)
So: Can i do something? Any help is appreciated
Re: Decals Norm PROBLEM
If I understood you correctly, wouldn't it help just to delete the underlying decal that isn't showing?
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Re: Decals Norm PROBLEM
Yes it would, BUT making a SM track is quite different: you cannot have only asphalt, you should add a "Base texture" like sand or dirt, so is quite difficult to delete it just on the asphalt zone and leave it around, specially because the base is usually a big texture so you don't have to place a lot of them. Best thing I tought in the last few minutes is to "add" the norm in the texture with photoshop(don't know how), it's a compromise: do not have a real norm, but it looks like.
Re: Decals Norm PROBLEM
This is a good one: ( also is a never seen track preview )
This is a track build from nothing, the other one is a Re-edit so I cannot chose the textures
This is a track build from nothing, the other one is a Re-edit so I cannot chose the textures
Re: Decals Norm PROBLEM
Go into the decal folder and change the dirt norm name. It looks it set as "_tnorm" which makes them way more extreme.
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Re: Decals Norm PROBLEM
wait... so there is another option besides "_tnorm?" I didn't know that.
Re: Decals Norm PROBLEM
Didn't think _norm workedVMX_SKYmx99 wrote:wait... so there is another option besides "_tnorm?" I didn't know that.
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Re: Decals Norm PROBLEM
This is wizardryWahlamt wrote:Didn't think _norm workedVMX_SKYmx99 wrote:wait... so there is another option besides "_tnorm?" I didn't know that.
I didn't know about "_tnorm", always used _norm, also didn't notice on the decal's name there was a t. Now it works, thanks Alex!
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Re: Decals Norm PROBLEM
Who knew? lol I guess it's true we learn something new everyday!edodane wrote:This is wizardryWahlamt wrote:Didn't think _norm workedVMX_SKYmx99 wrote:wait... so there is another option besides "_tnorm?" I didn't know that.
I didn't know about "_tnorm", always used _norm, also didn't notice on the decal's name there was a t. Now it works, thanks Alex!
Re: Decals Norm PROBLEM
If you put a decal on top of another decal and the one on bottom has a normal and the one on top doesn't then it shows through. If you add a norm (it could be normal map blue 255 255 128 and 16x16 px) then it will screen it out. Would be better to make yourself an asphalt norm to go with your texture though and what will really bring asphalt alive is the spec.
Re: Decals Norm PROBLEM
I'm not very good with normals and spec so i tried something but couldn't notice big difference, but here the problem was different, even with the asphalt norm, the result was the same, because the mud norm was a "tnorm",when i changed to norm it was ok
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Re: Decals Norm PROBLEM
I don't know how can I help you with this but your bikes with two pipes looks amazing.
Alex V111#1017
Re: Decals Norm PROBLEM
Thanks! don't know when but I'll release them, need to work with the cutout, spec and some details... Don't worry! at the end i solved like aeffertz saidVUSTTOS wrote:I don't know how can I help you with this but your bikes with two pipes looks amazing.
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Re: Decals Norm PROBLEM
Awwesome man! I love supermoto too. I always have ton of fun playing in supermoto tracks with friends.edodane wrote:Thanks! don't know when but I'll release them, need to work with the cutout, spec and some details... Don't worry! at the end i solved like aeffertz saidVUSTTOS wrote:I don't know how can I help you with this but your bikes with two pipes looks amazing.
We need a Supermoto series. Maybe with the release of those Supermoto bike models people get hyped about it.
Alex V111#1017