Decals Norm PROBLEM

All about making tracks for MX Simulator
Post Reply
edodane
Posts: 54
Joined: Sat Jun 20, 2015 12:37 pm
Team: Privateer
Location: Italy

Decals Norm PROBLEM

Post by edodane »

Hi guys, I'm working on a Supermoto track, starting from a supercross track. My main problem is tha the decal's norms are visible even when the decal isn't, so the final effect is something like this:

Image

I know i can delete the norm, but the overall quality would be a lot better with (of course only where needed)
So: Can i do something? Any help is appreciated :mrgreen:
Image
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Decals Norm PROBLEM

Post by Wahlamt »

If I understood you correctly, wouldn't it help just to delete the underlying decal that isn't showing? :)
edodane
Posts: 54
Joined: Sat Jun 20, 2015 12:37 pm
Team: Privateer
Location: Italy

Re: Decals Norm PROBLEM

Post by edodane »

Yes it would, BUT making a SM track is quite different: you cannot have only asphalt, you should add a "Base texture" like sand or dirt, so is quite difficult to delete it just on the asphalt zone and leave it around, specially because the base is usually a big texture so you don't have to place a lot of them. Best thing I tought in the last few minutes is to "add" the norm in the texture with photoshop(don't know how), it's a compromise: do not have a real norm, but it looks like.
Image
edodane
Posts: 54
Joined: Sat Jun 20, 2015 12:37 pm
Team: Privateer
Location: Italy

Re: Decals Norm PROBLEM

Post by edodane »

This is a good one: ( also is a never seen track preview :mrgreen: )

Image

This is a track build from nothing, the other one is a Re-edit so I cannot chose the textures
Image
aeffertz
Posts: 4029
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Decals Norm PROBLEM

Post by aeffertz »

Go into the decal folder and change the dirt norm name. It looks it set as "_tnorm" which makes them way more extreme.
Image
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Decals Norm PROBLEM

Post by VMX_SKYmx99 »

wait... so there is another option besides "_tnorm?" I didn't know that. :shock:
Image
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Decals Norm PROBLEM

Post by Wahlamt »

VMX_SKYmx99 wrote:wait... so there is another option besides "_tnorm?" I didn't know that. :shock:
Didn't think _norm worked :shock:
edodane
Posts: 54
Joined: Sat Jun 20, 2015 12:37 pm
Team: Privateer
Location: Italy

Re: Decals Norm PROBLEM

Post by edodane »

Wahlamt wrote:
VMX_SKYmx99 wrote:wait... so there is another option besides "_tnorm?" I didn't know that. :shock:
Didn't think _norm worked :shock:
This is wizardry :shock:
I didn't know about "_tnorm", always used _norm, also didn't notice on the decal's name there was a t. Now it works, thanks Alex! :D
Image
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Decals Norm PROBLEM

Post by VMX_SKYmx99 »

edodane wrote:
Wahlamt wrote:
VMX_SKYmx99 wrote:wait... so there is another option besides "_tnorm?" I didn't know that. :shock:
Didn't think _norm worked :shock:
This is wizardry :shock:
I didn't know about "_tnorm", always used _norm, also didn't notice on the decal's name there was a t. Now it works, thanks Alex! :D
Who knew? lol I guess it's true we learn something new everyday!
Image
SMR 510RR
Posts: 2526
Joined: Sun Apr 08, 2012 6:36 am
Team: Privateer

Re: Decals Norm PROBLEM

Post by SMR 510RR »

If you put a decal on top of another decal and the one on bottom has a normal and the one on top doesn't then it shows through. If you add a norm (it could be normal map blue 255 255 128 and 16x16 px) then it will screen it out. Would be better to make yourself an asphalt norm to go with your texture though and what will really bring asphalt alive is the spec.
edodane
Posts: 54
Joined: Sat Jun 20, 2015 12:37 pm
Team: Privateer
Location: Italy

Re: Decals Norm PROBLEM

Post by edodane »

I'm not very good with normals and spec so i tried something but couldn't notice big difference, but here the problem was different, even with the asphalt norm, the result was the same, because the mud norm was a "tnorm",when i changed to norm it was ok
Image
VUSTTOS
Posts: 837
Joined: Sun Jan 17, 2016 2:02 am
Team: Spanish MX Gamers
Location: GPS not working

Re: Decals Norm PROBLEM

Post by VUSTTOS »

I don't know how can I help you with this but your bikes with two pipes looks amazing.
Alex V111#1017
Image
edodane
Posts: 54
Joined: Sat Jun 20, 2015 12:37 pm
Team: Privateer
Location: Italy

Re: Decals Norm PROBLEM

Post by edodane »

VUSTTOS wrote:I don't know how can I help you with this but your bikes with two pipes looks amazing.
Thanks! don't know when but I'll release them, need to work with the cutout, spec and some details... Don't worry! at the end i solved like aeffertz said :D
Image
VUSTTOS
Posts: 837
Joined: Sun Jan 17, 2016 2:02 am
Team: Spanish MX Gamers
Location: GPS not working

Re: Decals Norm PROBLEM

Post by VUSTTOS »

edodane wrote:
VUSTTOS wrote:I don't know how can I help you with this but your bikes with two pipes looks amazing.
Thanks! don't know when but I'll release them, need to work with the cutout, spec and some details... Don't worry! at the end i solved like aeffertz said :D
Awwesome man! I love supermoto too. I always have ton of fun playing in supermoto tracks with friends.

We need a Supermoto series. Maybe with the release of those Supermoto bike models people get hyped about it.
Alex V111#1017
Image
Post Reply