Making a track with erode.

All about making tracks for MX Simulator
jesplind
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Re: Making a track with erode.

Postby jesplind » Fri Apr 02, 2010 8:29 am

jlv wrote:If you want deeper ruts, you might try raising the terrain slightly first. Create a gradient that is level and as high as you want the rut to be deep. Switch to linear add mode and fill the whole track. Now the bike in the demo should be underground by that amount and will dig deeper ruts. I haven't tried it myself but I think it will work.

I'll give it a go.
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magnusson
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Re: Making a track with erode.

Postby magnusson » Sun Apr 04, 2010 11:04 pm

im REAL sorry for doing this BUUUT, where can i get this "erode" i searched the forums and dint find anything and this sounds awesome :)

so where can i get this?
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yzmxer608
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Re: Making a track with erode.

Postby yzmxer608 » Mon Apr 05, 2010 2:11 am

Faq ;).
Most commands are pretty self explanatory. These are only ones you need to worry about, other ones are just settings that can be done in game.
--erode # (# up to 1.0)
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Matheus#112
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Re: Making a track with erode.

Postby Matheus#112 » Thu May 27, 2010 9:57 pm

good idea, i 'll make a new track with this...

Lucas.715
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Re: Making a track with erode.

Postby Lucas.715 » Mon Jun 28, 2010 11:37 am

hmmmm, i tested it some times ago, but couldn't get good results, and i tryied it just one time.
Good discussion.
and ...

Jlv, what about put it in online game? I think that will be good, more bikes, more ruts and bumps ...


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