I've been making a track recently and I can't get these damned shadows to work. I've done them before and I have the shadows.pgm file done and in the folder, but no matter what I do I (smoothing at -5 strength, /forcereload) cannot get the shadows to render in game. Am I missing something that I need to do? I have a lot of statues, so the editor is at about -70000000 fps, but I'll try just about anything. If you have any ideas (decal shadows are not an option) or need anything to help diagnose my problem, let me know! Any help is appreciated, this getting is quite frustrating lol.
If you can help fix my problem I'll send you a beta to try, I need people since its an erode dedicated track. If you've ridden Peach Farms, this track has big jumps too, but no collidable bales .
Shadows.pgm Problems
Shadows.pgm Problems
TeamHavocRacing wrote:As I awake from champagne wishes and caviar dreams, I realize it's back to Pabst Blue Ribbon and Doritos.
Re: Shadows.pgm Problems
The file has to be a true PGM file. To check it, open the shadows.pgm file in a text editor. The first three lines should look something like this:
P5
1025 1025
255
P5
1025 1025
255
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Shadows.pgm Problems
No dice.
It was:
P6
2049
2049
255
so I changed it to:
P6
2049 2049
255
but no change. Could it still be formatted differently because of the two separate lines for resolution?
It was:
P6
2049
2049
255
so I changed it to:
P6
2049 2049
255
but no change. Could it still be formatted differently because of the two separate lines for resolution?
TeamHavocRacing wrote:As I awake from champagne wishes and caviar dreams, I realize it's back to Pabst Blue Ribbon and Doritos.
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: Shadows.pgm Problems
just fyi, this still might smooth a little bit. If you do it enough, it'll probably become noticeable. Better way is to have raise tool on and make the submode say "lower only".Sabo wrote:smoothing at -5 strength
Why not? If you can open it in photoshop, then you could use it as a decal overlay if you don't find another solution.Sabo wrote:(decal shadows are not an option)
Also, I think really low graphics settings might cause you to not see the shadows, even though they are there. I think they get so blurry that it just blends to everything else.
Re: Shadows.pgm Problems
It has to be a P5 grayscale image. P6 is RGB. Try converting to grayscale before you export it.Sabo wrote:No dice.
It was:
P6
2049
2049
255
so I changed it to:
P6
2049 2049
255
but no change. Could it still be formatted differently because of the two separate lines for resolution?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Shadows.pgm Problems
I bet that's why whenever I export in PS they never work! Thanks for tip.jlv wrote:It has to be a P5 grayscale image. P6 is RGB. Try converting to grayscale before you export it.Sabo wrote:No dice.
It was:
P6
2049
2049
255
so I changed it to:
P6
2049 2049
255
but no change. Could it still be formatted differently because of the two separate lines for resolution?
Re: Shadows.pgm Problems
That fixed my problem, thanks JLV! I figure you're busy doing stuff but if I upload something for my friends, I'll send you a link for lolz.jlv wrote:It has to be a P5 grayscale image. P6 is RGB. Try converting to grayscale before you export it.Sabo wrote:No dice.
It was:
P6
2049
2049
255
so I changed it to:
P6
2049 2049
255
but no change. Could it still be formatted differently because of the two separate lines for resolution?
TeamHavocRacing wrote:As I awake from champagne wishes and caviar dreams, I realize it's back to Pabst Blue Ribbon and Doritos.
Re: Shadows.pgm Problems
I might end up doing that anyways, now I'm having problems because the shadows are too dark and the track is too bright. It's a culmination of problems, but atleast I know how to fix these lmao.barrington314 wrote:just fyi, this still might smooth a little bit. If you do it enough, it'll probably become noticeable. Better way is to have raise tool on and make the submode say "lower only".Sabo wrote:smoothing at -5 strength
I'll have to remember that. It definitely feels a little bit more tame, but erode will eat it up.
Why not? If you can open it in photoshop, then you could use it as a decal overlay if you don't find another solution.Sabo wrote:(decal shadows are not an option)
Also, I think really low graphics settings might cause you to not see the shadows, even though they are there. I think they get so blurry that it just blends to everything else.
TeamHavocRacing wrote:As I awake from champagne wishes and caviar dreams, I realize it's back to Pabst Blue Ribbon and Doritos.
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: Shadows.pgm Problems
Lower the opacity on the shadows in photoshop.Sabo wrote:
I might end up doing that anyways, now I'm having problems because the shadows are too dark and the track is too bright. It's a culmination of problems, but atleast I know how to fix these lmao.
Re: Shadows.pgm Problems
barrington314 wrote:Lower the opacity on the shadows in photoshop.Sabo wrote:
I might end up doing that anyways, now I'm having problems because the shadows are too dark and the track is too bright. It's a culmination of problems, but atleast I know how to fix these lmao.
TeamHavocRacing wrote:As I awake from champagne wishes and caviar dreams, I realize it's back to Pabst Blue Ribbon and Doritos.
Re: Shadows.pgm Problems
barrington314 wrote:Lower the opacity on the shadows in photoshop.Sabo wrote:
I might end up doing that anyways, now I'm having problems because the shadows are too dark and the track is too bright. It's a culmination of problems, but atleast I know how to fix these lmao.
TeamHavocRacing wrote:As I awake from champagne wishes and caviar dreams, I realize it's back to Pabst Blue Ribbon and Doritos.