3d Scan Track

All about making tracks for MX Simulator
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Kenny154
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3d Scan Track

Postby Kenny154 » Fri Sep 15, 2017 8:24 am

If i have a track in blender is there a way or how do i get a heaight map for the track?
Would love some help with the whole track side of things!
Dont wanna post any pictures of it yet cause i want it to be a surprise.

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Kenny154
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Re: 3d Scan Track

Postby Kenny154 » Fri Sep 15, 2017 8:29 am

I take no credit for this track btw i found this track and thought it would be fun to have in the game!
They said commerical use is allowed!
3D model of a motocross track located in Trbovlje, Slovenija.
Model was made with Agisoft PhotoScan from 414 photos taken with our smallest drone - QTOx4.

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Aaron Hall
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Re: 3d Scan Track

Postby Aaron Hall » Fri Sep 15, 2017 8:35 am

Pretty sure Benji has that exact track in game
Like my work donate here https://www.paypal.me/AaronHall16
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Kenny154
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Re: 3d Scan Track

Postby Kenny154 » Fri Sep 15, 2017 9:00 am

Aaron Hall wrote:Pretty sure Benji has that exact track in game

Really? Has it been released?

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Aaron Hall
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Re: 3d Scan Track

Postby Aaron Hall » Fri Sep 15, 2017 9:15 am

Like my work donate here https://www.paypal.me/AaronHall16
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Kenny154
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Re: 3d Scan Track

Postby Kenny154 » Fri Sep 15, 2017 9:40 am

That looks awesome! Maybe we will be lucky and might see this post and be motivated to finish it or send to someone to do it :D Track looks awesome thats why i thought would be cool to have in game

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Benjii_D
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Re: 3d Scan Track

Postby Benjii_D » Fri Sep 15, 2017 4:20 pm

Image
done little more work but I will most likely never finish it so if you want to try it here is an link. (it's not the most resent version) http://www.mediafire.com/file/jz1w46nex ... nnedMX.rar

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Kenny154
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Re: 3d Scan Track

Postby Kenny154 » Sat Sep 16, 2017 2:55 am

Damn thats looking Awesome going to try riding it now!

Bubba40
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Re: 3d Scan Track

Postby Bubba40 » Mon Sep 18, 2017 2:13 pm

Image

USABMXER1
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Re: 3d Scan Track

Postby USABMXER1 » Mon Sep 18, 2017 4:36 pm

Bubba40 wrote:http://www.dronedeploy.com/app2/data/59bed0811d22e7e446e699b6;jwt_token=eyJhbGciOiJIUzUxMiIsInR5cCI6IkpXVCJ9.eyJ0eXBlIjoiUmVhZE9ubHlQbGFuIiwiaWQiOiI1OWJlZDA4MTFkMjJlN2U0NDZlNjk5YjYiLCJleHAiOjI1MzQwMjMwMDc5OX0.rQCDQmKZWVH60lDj8MNfPuhJ2VL0qJtqfJFrVBy6BzIi3Xk8xm36aI0l9sM3sCT3w9mIkYlV1u8pcLrJ1IPaig
Anyone want the 3d files for this?

This track is sick as fuck! Would love to have it in game.

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ColtonD719
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Re: 3d Scan Track

Postby ColtonD719 » Tue Sep 19, 2017 2:48 am

For anyone still wondering how to export a 3D model as a height map, here's a good method: https://blenderartists.org/forum/showthread.php?298106-Linear-grayscale-heightmap-from-plane-mesh&p=2409874&viewfull=1#post2409874

In my experience, I've found it best to place the baking plane at the middle height of your terrain and set Distance and Bias to 0 in the Bake settings. So, if you're terrain ranges from -50 to 50 on the z-axis, the baking plane should be at 0. Or, if your terrain ranges from 0 to 100 on the z-axis, the baking plane should be at 50.
Colton, Track Creator

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