3d Scan Track

All about making tracks for MX Simulator
Kenny154
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3d Scan Track

Postby Kenny154 » Fri Sep 15, 2017 8:24 am

If i have a track in blender is there a way or how do i get a heaight map for the track?
Would love some help with the whole track side of things!
Dont wanna post any pictures of it yet cause i want it to be a surprise.
PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN

Kenny154
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Re: 3d Scan Track

Postby Kenny154 » Fri Sep 15, 2017 8:29 am

I take no credit for this track btw i found this track and thought it would be fun to have in the game!
They said commerical use is allowed!
3D model of a motocross track located in Trbovlje, Slovenija.
Model was made with Agisoft PhotoScan from 414 photos taken with our smallest drone - QTOx4.
PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN

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Aaron Hall
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Re: 3d Scan Track

Postby Aaron Hall » Fri Sep 15, 2017 8:35 am

Pretty sure Benji has that exact track in game
maggett wrote:when JLV gives u a good dickslappin

ROSE822 wrote:braden carter die u inbred veggie cunt

Kenny154
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Re: 3d Scan Track

Postby Kenny154 » Fri Sep 15, 2017 9:00 am

Aaron Hall wrote:Pretty sure Benji has that exact track in game

Really? Has it been released?
PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN

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Aaron Hall
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Re: 3d Scan Track

Postby Aaron Hall » Fri Sep 15, 2017 9:15 am

maggett wrote:when JLV gives u a good dickslappin

ROSE822 wrote:braden carter die u inbred veggie cunt

Kenny154
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Re: 3d Scan Track

Postby Kenny154 » Fri Sep 15, 2017 9:40 am

That looks awesome! Maybe we will be lucky and might see this post and be motivated to finish it or send to someone to do it :D Track looks awesome thats why i thought would be cool to have in game
PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN

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Benjii_D
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Re: 3d Scan Track

Postby Benjii_D » Fri Sep 15, 2017 4:20 pm

Image
done little more work but I will most likely never finish it so if you want to try it here is an link. (it's not the most resent version) http://www.mediafire.com/file/jz1w46nex ... nnedMX.rar

Kenny154
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Re: 3d Scan Track

Postby Kenny154 » Sat Sep 16, 2017 2:55 am

Damn thats looking Awesome going to try riding it now!
PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN PORN

Bubba40
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Re: 3d Scan Track

Postby Bubba40 » Mon Sep 18, 2017 2:13 pm

Image

USABMXER1
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Re: 3d Scan Track

Postby USABMXER1 » Mon Sep 18, 2017 4:36 pm

Bubba40 wrote:http://www.dronedeploy.com/app2/data/59bed0811d22e7e446e699b6;jwt_token=eyJhbGciOiJIUzUxMiIsInR5cCI6IkpXVCJ9.eyJ0eXBlIjoiUmVhZE9ubHlQbGFuIiwiaWQiOiI1OWJlZDA4MTFkMjJlN2U0NDZlNjk5YjYiLCJleHAiOjI1MzQwMjMwMDc5OX0.rQCDQmKZWVH60lDj8MNfPuhJ2VL0qJtqfJFrVBy6BzIi3Xk8xm36aI0l9sM3sCT3w9mIkYlV1u8pcLrJ1IPaig
Anyone want the 3d files for this?

This track is sick as fuck! Would love to have it in game.

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ColtonD719
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Re: 3d Scan Track

Postby ColtonD719 » Tue Sep 19, 2017 2:48 am

For anyone still wondering how to export a 3D model as a height map, here's a good method: https://blenderartists.org/forum/showthread.php?298106-Linear-grayscale-heightmap-from-plane-mesh&p=2409874&viewfull=1#post2409874

In my experience, I've found it best to place the baking plane at the middle height of your terrain and set Distance and Bias to 0 in the Bake settings. So, if you're terrain ranges from -50 to 50 on the z-axis, the baking plane should be at 0. Or, if your terrain ranges from 0 to 100 on the z-axis, the baking plane should be at 50.


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