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3d Scan Track

Posted: Fri Sep 15, 2017 8:24 am
by Kenny154
If i have a track in blender is there a way or how do i get a heaight map for the track?
Would love some help with the whole track side of things!
Dont wanna post any pictures of it yet cause i want it to be a surprise.

Re: 3d Scan Track

Posted: Fri Sep 15, 2017 8:29 am
by Kenny154
I take no credit for this track btw i found this track and thought it would be fun to have in the game!
They said commerical use is allowed!
3D model of a motocross track located in Trbovlje, Slovenija.
Model was made with Agisoft PhotoScan from 414 photos taken with our smallest drone - QTOx4.

Re: 3d Scan Track

Posted: Fri Sep 15, 2017 8:35 am
by Aaron Hall
Pretty sure Benji has that exact track in game

Re: 3d Scan Track

Posted: Fri Sep 15, 2017 9:00 am
by Kenny154
Aaron Hall wrote:Pretty sure Benji has that exact track in game
Really? Has it been released?

Re: 3d Scan Track

Posted: Fri Sep 15, 2017 9:15 am
by Aaron Hall
Don't think he ever got around to releasing it
http://forum.mxsimulator.com/viewtopic. ... 16#p670716

Re: 3d Scan Track

Posted: Fri Sep 15, 2017 9:40 am
by Kenny154
That looks awesome! Maybe we will be lucky and might see this post and be motivated to finish it or send to someone to do it :D Track looks awesome thats why i thought would be cool to have in game

Re: 3d Scan Track

Posted: Fri Sep 15, 2017 4:20 pm
by Benjii_D
Image
done little more work but I will most likely never finish it so if you want to try it here is an link. (it's not the most resent version) http://www.mediafire.com/file/jz1w46nex ... nnedMX.rar

Re: 3d Scan Track

Posted: Sat Sep 16, 2017 2:55 am
by Kenny154
Damn thats looking Awesome going to try riding it now!

Re: 3d Scan Track

Posted: Mon Sep 18, 2017 2:13 pm
by Bubba40

Re: 3d Scan Track

Posted: Mon Sep 18, 2017 4:36 pm
by USABMXER1
Bubba40 wrote:http://www.dronedeploy.com/app2/data/59 ... cLrJ1IPaig
Anyone want the 3d files for this?
This track is sick as fuck! Would love to have it in game.

Re: 3d Scan Track

Posted: Tue Sep 19, 2017 2:48 am
by ColtonD719
For anyone still wondering how to export a 3D model as a height map, here's a good method: https://blenderartists.org/forum/showth ... ost2409874

In my experience, I've found it best to place the baking plane at the middle height of your terrain and set Distance and Bias to 0 in the Bake settings. So, if you're terrain ranges from -50 to 50 on the z-axis, the baking plane should be at 0. Or, if your terrain ranges from 0 to 100 on the z-axis, the baking plane should be at 50.