Re: Drone scanned track
Posted: Tue Sep 19, 2017 1:08 pm
https://s3.amazonaws.com/drone-deploy-e ... WA75oT4%3D
I think this is the overlay.
I think this is the overlay.
I was used the smooth tool in Sim editor and fixed the problem 90%Big Smooth one3 wrote:Interesting. Based on that video, appears that a lot of subtle smoothing and terrain refinement would be needed, but - without seeing the terrain.png and being certain - looks like it's a pretty cool way to generate a base layout.
Nice, I'm waiting for my brother to come back from italy and start riding supercross so i can 3d scan the supercross track at clubmx or sob.137 wrote:Decided to take a stab at it. What I did was switched the option to elevation and saved each part of the outlined part and stitched everything together in PS and then grey scaled it. It's gonna need a lot of terrain work as I have to reshape almost every jump but it would definitely be a fun little side project!
Bubba40 wrote:Nice, I'm waiting for my brother to come back from italy and start riding supercross so i can 3d scan the supercross track at clubmx or sob.137 wrote:Decided to take a stab at it. What I did was switched the option to elevation and saved each part of the outlined part and stitched everything together in PS and then grey scaled it. It's gonna need a lot of terrain work as I have to reshape almost every jump but it would definitely be a fun little side project!
Hm...so the scan isn't in greyscale, that explains a lot of the tiny ripples/bumps in that earlier video Hunter posted. Are you opening the png, stitching it together, then changing mode to greyscale? I honestly don't know if it would matter, but I wonder what would happen if you opened a fresh psd in greyscale with the appropriate canvas size, then added the png's and stitched them together so that you're working in a greyscale png.137 wrote:Decided to take a stab at it. What I did was switched the option to elevation and saved each part of the outlined part and stitched everything together in PS and then grey scaled it.
The video Hunter posted earlier was the heightmap I rendered out using the actual 3D model hunter provided to me. I put the terrain in blender, unwrapped it from the side, added a gradient texture to it and rendered it out from the top view. There are different techniques on how to render heightmaps from a 3D model, but this one worked for me. The others I tried didn't work at the time. My method, render settings and maybe the scan itself caused the bumpiness in the heightmap I rendered.Big Smooth one3 wrote:Hm...so the scan isn't in greyscale, that explains a lot of the tiny ripples/bumps in that earlier video Hunter posted. Are you opening the png, stitching it together, then changing mode to greyscale? I honestly don't know if it would matter, but I wonder what would happen if you opened a fresh psd in greyscale with the appropriate canvas size, then added the png's and stitched them together so that you're working in a greyscale png.137 wrote:Decided to take a stab at it. What I did was switched the option to elevation and saved each part of the outlined part and stitched everything together in PS and then grey scaled it.
Since I have no idea what this process is like, that might not be even slightly helpful - or is something you've already tried - but it just quickly crossed my mind.
AWESOME!!! You can even see where the old layout was in spots. Placing trees and objects in the right place would be easy to!barrington314 wrote: