Released Track Objects

All about making tracks for MX Simulator
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DJ99X
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Released Track Objects

Post by DJ99X »

Surprised we haven't made a thread like this yet. Post objects (preferrably with skins and collisions) here. By posting them here, you are allowing anyone to use them. If you do use them, please, give some credit when posting your track. Your track would look very ordinary without custom objects like these.

No other posts should be made here, other than people posting objects. Anyone who does not listen to this simple request will be banned temporarily for their stupidity. Most likely, noobs will ask "how do I put these in my track?". The answers lie here

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I'll add more stuff later, its just that Garasaki wanted these, and I thought I'd share them with everyone. These are the yellow fences from Fort Winton.
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Fence.7z
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ddmx
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Re: Released Track Objects

Post by ddmx »

staydown
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Team: Building Tracks Only
Location: Lehigh Valley, Pa

Re: Released Track Objects

Post by staydown »

These powerlines are located on both my Contest track Timber Hills and Hurricane Hills. I am not the creator of this object, but site that I got the blender file from said they were free for public use.

Image

http://www.mediafire.com/?jgnvvnqykj1
LuizH
Posts: 1354
Joined: Mon Mar 16, 2009 10:34 pm

Re: Released Track Objects

Post by LuizH »

http://www.mediafire.com/?mjummexfdy
I think this has all the objects i ve made for cypress
FORMER SUPERCROSS LEGEND
DJ99X
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Re: Released Track Objects

Post by DJ99X »

Here are all the necessary files to set up my EnduroX stadium. You will have to edit statues, billboards, and lighting.

http://www.mediafire.com/?ih40fnkyjmz

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Here are all the objects from the EnduroX. This includes rocks, logs and tyres

http://www.mediafire.com/?zjm4mnueftj

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Red Bull Arch

Click for picture

http://www.mxsimulator.com/benchracing3 ... f=2&t=4795
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Released Track Objects

Post by Duckstream »

http://mxsimulator.com/benchracing3/vie ... f=7&t=3175

theres few models, not by me... but still few models :D
i migth aswell get my own models ingame and release..
DJ99X
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Re: Released Track Objects

Post by DJ99X »

Here are those tyres finally.

Image

Sample line:

[235 0 235] 1.245 @tire_single.jm @tire_single_tex.png @tire_single.shp
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tire_single-BY DJ.saf
By downloading this, you agree to give DJ all of your belongings.
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DJ99X
Posts: 15523
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Re: Released Track Objects

Post by DJ99X »

DJ99X
Posts: 15523
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Re: Released Track Objects

Post by DJ99X »

A large bale, as seen on Glen Helen:

http://www.mediafire.com/?ijymaqndmol

Comes with collision file, normal map, a lod, and a template
DJ99X
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Re: Released Track Objects

Post by DJ99X »

Cargo container

Made this a few weeks back. Was goona keep it for myself, but I thought I'd give it to yall. So here it is:

Texture resolutions:
Colour map - 1024x512
Normal map - 512x256
Specular map - 512x256

Poly count:
HD - 122 triangles
LOD - 10 triangles

Comes with a template. 100% made by me

Image

http://www.mediafire.com/?4ptq666qoeg8ydq
ddmx
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Re: Released Track Objects

Post by ddmx »

This should be everything you need for the stadiums from the sx series.

Phoenix is rectangular I think
dmd_stadium is square as it says
Vegas is, well, kind of open on the one end :P

http://www.mediafire.com/?2p8qoc1yjymwhqt
DJ99X
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Location: Land Down Under

Re: Released Track Objects

Post by DJ99X »

All of the Millville objects, textures, maps, templates and blend files (except the trees, Im not completely satisfied with how they came out). Its all a bit of a mess, but everything is there.


I know y'all are probably pretty excited about this, but please refrain from commenting in this thread. If you have something to say, please start a new thread.

http://www.mediafire.com/?xiayk9d0tzqqqg8


And remember, for objects that you want to stand up straight, give it an angle less than -2pi. I usually give it an angle of -10, then rotate in game.

If you need to know what the statues lines should be, just save the Millville track, then go to the 1111Millville folder and have a look at the statues file. Delete when done, or the server will kick you :wink:
yzmxer608
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Location: Wisconsin, U.S.A

Re: Released Track Objects

Post by yzmxer608 »

Truck from Elkhart SX.
Image
I didn't make it, just converted it, I downloaded it free from here http://www.cg-links.com/link/Free_Model ... odel/12788
All credit for the 3d model, texture, spec, and template go to him (I edited them a little but that's it).

Here's the files though.

http://www.mediafire.com/?ex4bprou584ttlq

The lod's are pretty bad, might want to remake them. Don't remember if I had to adjust the height of the object at all to get it at the right level, just letting you know you might have to.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
wool
Posts: 118
Joined: Sun Feb 27, 2011 2:27 pm
Team: privateer
Location: Brazil

Re: Released Track Objects

Post by wool »

please, post more type objects: the objects of Millville, supercross stadiums and other objects :D
Image

Motocross... The best sport ever
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: Released Track Objects

Post by haggqvist »

Here are the objects, decals and skybox from Hangtown with .psd's and .xcf's included.

Objects included:
- Doghouse with .xcf, model by p2sta.
- Start wall with .xcf, model by p2sta.
- Hangtown banner with .xcf, model by p2sta.
- Haybales, model by ?.
- Tents/house with .xcf, model by p2sta.
- Drop off wall with .psd, the normals are messed up on this one but I've included the .blend if someone wants to correct it.

Other files:
- Skybox with .xcf.
- Decals.

http://www.mediafire.com/?87bmd41gmmvrak1
Image
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