Released Track Objects

All about making tracks for MX Simulator
Sandhapper
Posts: 1267
Joined: Sat Jul 10, 2010 9:21 am
Team: MotoRAD
Location: The Nederlands

Re: Released Track Objects

Post by Sandhapper »

haggqvist wrote:Here are the objects, decals and skybox from Hangtown with .psd's and .xcf's included.

Objects included:
- Doghouse with .xcf, model by p2sta.
- Start wall with .xcf, model by p2sta.
- Hangtown banner with .xcf, model by p2sta.
- Haybales, model by ?.
- Tents/house with .xcf, model by p2sta.
- Drop off wall with .psd, the normals are messed up on this one but I've included the .blend if someone wants to correct it.

Other files:
- Skybox with .xcf.
- Decals.

http://www.mediafire.com/?87bmd41gmmvrak1
Can you reupload it, cuz the link doesnt work (it says it deleted or invalid file or something).
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

Image
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
Location: Sweden

Re: Released Track Objects

Post by haggqvist »

Image
Sandhapper
Posts: 1267
Joined: Sat Jul 10, 2010 9:21 am
Team: MotoRAD
Location: The Nederlands

Re: Released Track Objects

Post by Sandhapper »

thank you
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

Image
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

MEGA GRASS TUFTS!!!

Post by DJ99X »

Image

http://www.mediafire.com/?dl9886ajq6ve1bd

This pack contains 4 different grass models. Each contain a different number of "tufts". These are numbered 1, 5, 15 and 30.

Make sure you include all of the lods for that number, as this smoothly hide the tufts at a distance, improving the performance of your track.

Oh... and there you go Shadow :lol:
Shadow
Posts: 2772
Joined: Sun Dec 02, 2007 5:10 pm
Team: FSK
Location: Finland

Re: Released Track Objects

Post by Shadow »

Haha, finally! All good except haggqvist and p2sta have already made grasstuft statues for me. :mrgreen:


Now, where's my trees? :lol:
Image
Those who possess strength have also known adversity.
760Liam
Posts: 1404
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: Released Track Objects

Post by 760Liam »

Shadow wrote:Haha, finally! All good except haggqvist and p2sta have already made grasstuft statues for me. :mrgreen:


Now, where's my trees? :lol:
Image
we're planning how the trees should be sculpted.................................................................
Image
760Liam
Posts: 1404
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: Released Track Objects

Post by 760Liam »

:oops: *BEING A NOOB* ummm....... nice grass, i like how it looks in game.... one more thing... how do you put it in game... :? :oops:
Image
Kawasakis
Posts: 6583
Joined: Sun Mar 16, 2008 5:32 pm
Contact:

Re: Released Track Objects

Post by Kawasakis »

There is plenty of tutorials in the "Track Editing" section.
MXS Cup Winner
AX MX2 Champion

Image
Image
760Liam
Posts: 1404
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: Released Track Objects

Post by 760Liam »

hahaha.. forgot to check there.. thanks
Image
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: MEGA GRASS TUFTS!!!

Post by FactoryBR21 »

DJ99X wrote:http://i923.photobucket.com/albums/ad77 ... isplay.jpg

http://www.mediafire.com/?dl9886ajq6ve1bd

This pack contains 4 different grass models. Each contain a different number of "tufts". These are numbered 1, 5, 15 and 30.

Make sure you include all of the lods for that number, as this smoothly hide the tufts at a distance, improving the performance of your track.

Oh... and there you go Shadow :lol:
Looks great DJ. I'll be testing when I get home from school/workout, thanks for keep making stuff
Image
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Released Track Objects

Post by DJ99X »

OK, here are a couple of trees. Its the same tree, but in different sizes and colours

Image

When putting it in the statues file, make sure you set the rotation to 7.5 to make sure the LODs work properly!


http://www.mediafire.com/?ocbodwbddkfb9be
Tom cortvriendt
Posts: 2315
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: Released Track Objects

Post by Tom cortvriendt »

DJ, how can i send you an pm?
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Shadow
Posts: 2772
Joined: Sun Dec 02, 2007 5:10 pm
Team: FSK
Location: Finland

Re: Released Track Objects

Post by Shadow »

Thanks DJ :D
Image
Those who possess strength have also known adversity.
ddmx
Posts: 5373
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Released Track Objects

Post by ddmx »

Want to get more realistic and def more nerdy with your tree design? Apparently tree branches follow the Fibonacci sequence to a fair degree as they go up.
13-Year-Old Designs Super-Efficient Solar Array Based on the Fibonacci Sequence
jlv
Site Admin
Posts: 14912
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Released Track Objects

Post by jlv »

I hate to be a curmudgeon here, but wouldn't the doubled output on the kid's solar array be better explained by the 20 panels on his tree vs the 10 on the roof? Or are there 10 panels that are hidden from view on the shady side of the roof? Either way it's a loaded comparison.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Post Reply