Flattening Jumps

All about making tracks for MX Simulator
chased23
Posts: 31
Joined: Tue Sep 27, 2016 9:40 pm

Flattening Jumps

Postby chased23 » Thu Jan 25, 2018 1:17 pm

Is there anyway to flatten out a terrain after something has been placed (Ie, jump/berm) and there are no more undo's? I usually just set the smooth to 5 and go over it a a bunch of times but sometimes it leaves this weird area that is raised and not flat with the rest of the track.

Cody Darr
Posts: 1639
Joined: Thu Oct 01, 2009 2:16 pm
Team: Start Your Systems
Location: Central PA

Re: Flattening Jumps

Postby Cody Darr » Thu Jan 25, 2018 1:24 pm

Make a new gradient with no jumps on it just flat ground, then just use gradient linear paint and paint over the area that you want removed.
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!

chased23
Posts: 31
Joined: Tue Sep 27, 2016 9:40 pm

Re: Flattening Jumps

Postby chased23 » Thu Jan 25, 2018 1:34 pm

Thanks Cody


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