Uneven lighting on statues

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AtlasZoor
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Uneven lighting on statues

Post by AtlasZoor »

So as you can see below the bridge is being weird.
I was trying to move the sun to reflect better but I can never find a good place. Is this a problem that is easy to fix?
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wilson213
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Re: Uneven lighting on statues

Post by wilson213 »

It looks like the normal is flipped
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AtlasZoor
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Re: Uneven lighting on statues

Post by AtlasZoor »

wilson213 wrote:It looks like the normal is flipped
The normal is in the same orientation as the texture. So Im not sure.
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jlv
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Re: Uneven lighting on statues

Post by jlv »

When you're in blender select all the faces and switch them to smooth shaded (Mesh / Faces / Shade Smooth). That will make the shading match the game. Once you've done that you'll find you need to split the edges at then ends of your bridge.
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Aaron Hall
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Re: Uneven lighting on statues

Post by Aaron Hall »

If you want a 'flat' look then just edge split it.
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AtlasZoor
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Re: Uneven lighting on statues

Post by AtlasZoor »

jlv wrote:When you're in blender select all the faces and switch them to smooth shaded (Mesh / Faces / Shade Smooth). That will make the shading match the game. Once you've done that you'll find you need to split the edges at then ends of your bridge.
So I did the smooth shade and it looked better. But I'm not sure I did the edge split right. What I did was I selected the faces of the edge of the bridge where is connects to the other one. Then I hit ctrl-E and hit edge split. Is that right? Also I don't know if this matters but I'm using an array modifier to duplicate the bridge and not just duplicating them and lining it up.
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On the left is before I did the shade and edge. Right is after. As you can tell it looks better but there is still a bit of a shading difference. Now I don't know if this now comes down to lighting and me changing the sun direction. Also the seam is very noticeable.

sorry for the long reply. :lol:
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jlv
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Re: Uneven lighting on statues

Post by jlv »

It's better to use an edge split modifier instead of manually splitting so it's easier to edit later. I think you missed an edge on the left side somewhere but it's hard to tell just from a screenshot. In blender there's a setting to show the vertex normals which will help you find the bad one.
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Jeremy150
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Re: Uneven lighting on statues

Post by Jeremy150 »

Yeah it looks like either you didn't split the edge on the top left of that picture, or maybe it could be the AO map? Maybe you had a poor AO bake and it is darker in that corner, so you get that bad repeated look.
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AtlasZoor
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Re: Uneven lighting on statues

Post by AtlasZoor »

jlv wrote:It's better to use an edge split modifier instead of manually splitting so it's easier to edit later. I think you missed an edge on the left side somewhere but it's hard to tell just from a screenshot. In blender there's a setting to show the vertex normals which will help you find the bad one.
yes thanks! that fixed It I just didn't get all the edges. I do appreciate your guys help. :D
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