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Vegas 2010 disp beta

Posted: Tue Apr 20, 2010 10:18 pm
by ddmx
Displacement map beta for the vegas round of the series. Most all of the main jumps are what I feel final, free to work around with it though.
To do list:
textures
ruts
objects

http://www.mediafire.com/?ndftnjezqwn

Re: Vegas 2010 disp beta

Posted: Tue Apr 20, 2010 10:48 pm
by 22sheza
love the track ddmx
im sure the whoops are to big they are so hard to get over them :(

Re: Vegas 2010 disp beta

Posted: Tue Apr 20, 2010 10:49 pm
by DJ99X
I think that the... wait. Why am I wasting my time. I'll only get raged at, then have my post deleted.

Re: Vegas 2010 disp beta

Posted: Tue Apr 20, 2010 11:05 pm
by Jones221
LOL

Re: Vegas 2010 disp beta

Posted: Tue Apr 20, 2010 11:06 pm
by ddmx
22sheza wrote:love the track ddmx
im sure the whoops are to big they are so hard to get over them :(
They are kinda hard to get over, but are they too big? They're about 3-4 ft high, which makes them about real life scale. The whoops should be the one place on the track that really separates the riders. I can make them smaller though if enough people are having problems.
DJ wrote:I think that the... wait. Why am I wasting my time. I'll only get raged at, then have my post deleted.
Wow DJ, really? Grow up.

Re: Vegas 2010 disp beta

Posted: Tue Apr 20, 2010 11:09 pm
by DJ99X
Oh, I'm sorry, was that immature? And here I was thinking that getting angry at someone trying to give them tips them was immature

You can start deleting my posts now

Re: Vegas 2010 disp beta

Posted: Tue Apr 20, 2010 11:16 pm
by ddmx
DJ wrote:Oh, I'm sorry, was that immature? And here I was thinking that getting angry at someone trying to give them tips them was immature

You can start deleting my posts now
This isn't the best example to be setting around the forums, we're the ones people look up to around here.

Re: Vegas 2010 disp beta

Posted: Tue Apr 20, 2010 11:18 pm
by Jones221
Nah i look up to shack, he can hack, wack, and play hacky sack.

Re: Vegas 2010 disp beta

Posted: Wed Apr 21, 2010 12:11 am
by Mikey
I just COL'd at school.

Re: Vegas 2010 disp beta

Posted: Wed Apr 21, 2010 12:59 am
by MX196
ddmx wrote:
22sheza wrote:love the track ddmx
im sure the whoops are to big they are so hard to get over them :(
They are kinda hard to get over, but are they too big? They're about 3-4 ft high, which makes them about real life scale. The whoops should be the one place on the track that really separates the riders. I can make them smaller though if enough people are having problems.
I think you should lower them just a bit. I cant even get over without goin over the bars. :lol:

Re: Vegas 2010 disp beta

Posted: Wed Apr 21, 2010 1:28 am
by tyskorn
You've only been playing for two months :wink: I think it should just be smoothed out more inbetween them so you can jump through them easier.

Re: Vegas 2010 disp beta

Posted: Wed Apr 21, 2010 1:38 am
by mxracer118
i like them. I think ddmx is right, they shouldn't be easy.

Re: Vegas 2010 disp beta

Posted: Wed Apr 21, 2010 1:56 am
by ddmx
tyskorn wrote:You've only been playing for two months :wink: I think it should just be smoothed out more inbetween them so you can jump through them easier.
Maybe I will try to roll them out a tad in the middles, that will definitely help with jumping into them.

Re: Vegas 2010 disp beta

Posted: Wed Apr 21, 2010 2:19 am
by Voutare
I don't know.

For some reason, the last round of the series shouldn't ride completely different from the first 16. It just feels out of place. In my opinion, JLV should make it, as he has. As a complete set, it's just an oddball. And that being said, I really didn't like the rhythm lanes or whoops that much for that matter. Triples were cool though, and the finish line was goofy.

Re: Vegas 2010 disp beta

Posted: Wed Apr 21, 2010 2:30 am
by Phathry25
Voutare wrote:I don't know.

For some reason, the last round of the series shouldn't ride completely different from the first 16. It just feels out of place. In my opinion, JLV should make it, as he has. As a complete set, it's just an oddball. And that being said, I really didn't like the rhythm lanes or whoops that much for that matter. Triples were cool though, and the finish line was goofy.
+1 I agree 100%. Glad you stuck your neck out first. :)