Avoiding "client track modified"

All about making tracks for MX Simulator
User avatar
D_ROY178
Posts: 242
Joined: Fri Aug 29, 2014 7:16 am
Team: Who knows anymore
Location: Straya

Avoiding "client track modified"

Postby D_ROY178 » Fri Jun 01, 2018 12:25 pm

What can files can i change on a track without getting the "client track modified" error, asking for a friend ;)
Image

User avatar
D_ROY178
Posts: 242
Joined: Fri Aug 29, 2014 7:16 am
Team: Who knows anymore
Location: Straya

Re: Avoiding "client track modified"

Postby D_ROY178 » Fri Jun 01, 2018 12:26 pm

D_ROY178 wrote:What files can i change on a track without getting the "client track modified" error, asking for a friend ;)


I cEN SpEl LmAo
Image

User avatar
Wahlamt
Posts: 6885
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Avoiding "client track modified"

Postby Wahlamt » Fri Jun 01, 2018 4:51 pm

Cameras bro 8)

User avatar
EZdecals
Crushed Dissenter
Posts: 24
Joined: Sat May 19, 2018 11:39 am
Team: EZDecals | ilabb.com
Location: United Kingdom
Contact:

Re: Avoiding "client track modified"

Postby EZdecals » Sat Jun 02, 2018 9:48 am

YOU COULD TRY CHANGING NOTHING AND JUST BE HAPPY FOR ONCE.

User avatar
ColtonD719
Posts: 388
Joined: Tue Jun 21, 2016 4:15 am
Team: Privateer
Location: Oregon
Contact:

Re: Avoiding "client track modified"

Postby ColtonD719 » Sat Jun 02, 2018 9:50 pm

Actually a good question. As a track maker it would be helpful to know what exactly can or can't be changed when making low-res versions.

User avatar
Wahlamt
Posts: 6885
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Avoiding "client track modified"

Postby Wahlamt » Sat Jun 02, 2018 9:53 pm

ColtonD719 wrote:Actually a good question. As a track maker it would be helpful to know what exactly can or can't be changed when making low-res versions.

JM files, png's can be modified/overwritten. Files such as decals and statues can not. Nor shape files can be edited.

User avatar
D_ROY178
Posts: 242
Joined: Fri Aug 29, 2014 7:16 am
Team: Who knows anymore
Location: Straya

Re: Avoiding "client track modified"

Postby D_ROY178 » Sun Jun 03, 2018 6:56 am

From my testing, statues cannot be altered, regardless of whether they have shape files or not, however I found decals (including adding new decals) can be completely redone and changed etc without getting the error. Also flaggers can be changed, I changed finish line man x and y, and also the 30 sec man start and end points.

Here's some before and after shots.

Before:
Image
After:
Image
Image

User avatar
aeffertz
Posts: 3049
Joined: Sat Sep 06, 2014 7:01 am
Team: Malt Liquor Boiz
Location: Wiscansin

Re: Avoiding "client track modified"

Postby aeffertz » Tue Jun 05, 2018 12:55 am

If my memory serves me correctly, as long as you have a JM for the file, it can be altered/omitted. I haven't released a track in a while but I seem to remember creating dummy JMs for low res versions. I would just create blank text documents and save them with the correct JM name to have the lower res versions not have to render the statues but the statue file would still match.

I only did it for statues that didn't have collisions, though.
Need a custom track object? Send me a PM! Will model for beer money.

Image

jlv
Site Admin
Posts: 12954
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Avoiding "client track modified"

Postby jlv » Tue Jun 05, 2018 1:30 am

You can modify the jm files but not the statues file itself.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.


Return to “Track Editing”

Who is online

Users browsing this forum: No registered users and 3 guests