3D Warehouse | Sketchup

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AjHuett
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3D Warehouse | Sketchup

Postby AjHuett » Mon Nov 19, 2018 5:18 am

So I've always been curious about houses and track objects on Sim, I personally think environment is as important as a fun truck. With that being said, is it possible for houses such as the one I'm going to link to be able to get placed in Sim? If so what's the degree of difficulty an what is the max poly count a house should NOT exceed to cause lag? Thank you!

House:
https://3dwarehouse.sketchup.com/model/ ... anch-House
Image
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ColtHans
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Re: 3D Warehouse | Sketchup

Postby ColtHans » Mon Nov 19, 2018 5:35 pm

i've made a few things like that in sketchup, but i have no clue how hard it would be or if it's even possible to get them in sim.
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AjHuett
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Re: 3D Warehouse | Sketchup

Postby AjHuett » Sat Nov 24, 2018 2:31 pm

ColtHans wrote:i've made a few things like that in sketchup, but i have no clue how hard it would be or if it's even possible to get them in sim.

Yeah I've made a few things as well, I think it would be cool to be able to find a way and implement them so you could have a track on a farm or something. Hopefully someone sees this and can help us out.
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Wahlamt
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Re: 3D Warehouse | Sketchup

Postby Wahlamt » Sat Nov 24, 2018 8:56 pm

Think it's something like export/save it to some file (.fbx maybe?), open in blender, do the UV unwrap, export jm's.

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GregDearman
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Re: 3D Warehouse | Sketchup

Postby GregDearman » Sun Nov 25, 2018 12:45 am

Wahlamt wrote:Think it's something like export/save it to some file (.fbx maybe?), open in blender, do the UV unwrap, export jm's.

Can confirm it’s pretty much this, although you’ll probably need to clean the model up and make your own textures. I don’t have much experience with sketchup but I know the texturing works differently. You’ll also need to scale it correctly and make normal maps

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AjHuett
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Re: 3D Warehouse | Sketchup

Postby AjHuett » Sun Nov 25, 2018 9:39 pm

Wahlamt wrote:Think it's something like export/save it to some file (.fbx maybe?), open in blender, do the UV unwrap, export jm's.

GregDearman wrote:Can confirm it’s pretty much this, although you’ll probably need to clean the model up and make your own textures. I don’t have much experience with sketchup but I know the texturing works differently. You’ll also need to scale it correctly and make normal maps

Thanks for the helpful tips! Now with that being said, what about polygons? I know there's a limit so it wont' lag. Is there a limit per model or limit to a whole track?
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Wahlamt
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Re: 3D Warehouse | Sketchup

Postby Wahlamt » Mon Nov 26, 2018 9:39 am

The less the better. Make a high poly version, render norms/spec, then make a low poly for the JM. I think old bikes were 10k, modern ones are 40k..? For that house, 1000 would perhaps be an upper limit :)


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