making a compound, virtual memory.

All about making tracks for MX Simulator
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Bradclay306
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making a compound, virtual memory.

Postby Bradclay306 » Wed Nov 28, 2018 5:35 pm

why is virtual memory such a ball-ache with this game? Making a compound, sand track, national, sx and hill sx, why when i do something minuscule and add a single decal do i run out of virtual memory? please take this game and do the work to put it over to the unreal-engine. we could decent looking tracks, real time lighting and shading, erode would be visible, content creators could make better models. this game is so outdated but so fucking addictive.
-If you like riding my shitty tracks please donate so i can buy subway footlong subs <3 https://www.paypal.me/Bclay306

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Wahlamt
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Re: making a compound, virtual memory.

Postby Wahlamt » Wed Nov 28, 2018 8:25 pm

Is your decal by any chance not sized as 2^n ? I know I've struggled with that, then I found out I had textures in the size of like 500x500.

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Re: making a compound, virtual memory.

Postby DABZZZ » Thu Nov 29, 2018 5:11 pm

Wahlamt wrote:Is your decal by any chance not sized as 2^n ? I know I've struggled with that, then I found out I had textures in the size of like 500x500.


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jlv
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Re: making a compound, virtual memory.

Postby jlv » Fri Nov 30, 2018 2:22 am

Wahlamt wrote:Is your decal by any chance not sized as 2^n ? I know I've struggled with that, then I found out I had textures in the size of like 500x500.

I suspect the problem is all of his textures are 2^12 where 2^8 or 2^9 would have been fine.
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Bradclay306
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Re: making a compound, virtual memory.

Postby Bradclay306 » Sat Dec 22, 2018 2:07 pm

just wanted to update this thread, this game is super weird at times, i could continue with this compound for a couple of days.. as the game kept crashing while loading the track.... the timing_gates was the culprit... no idea how this is possible.
-If you like riding my shitty tracks please donate so i can buy subway footlong subs <3 https://www.paypal.me/Bclay306

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Wahlamt
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Re: making a compound, virtual memory.

Postby Wahlamt » Sat Dec 22, 2018 9:56 pm

Did you just have one gate as the first lap?

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Bradclay306
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Re: making a compound, virtual memory.

Postby Bradclay306 » Sat Dec 22, 2018 11:17 pm

Wahlamt wrote:Did you just have one gate as the first lap?


nope, have everything set up with about 60 timing gates which all worked, and after one forcereload it just kept crashing my game. no out of virtual memory message or anything, and at random times of loading the track.
-If you like riding my shitty tracks please donate so i can buy subway footlong subs <3 https://www.paypal.me/Bclay306

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Re: making a compound, virtual memory.

Postby jlv » Sun Dec 23, 2018 1:31 am

If it can reliably crash the game I'd like a copy of it if you can send it.
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