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making a compound, virtual memory.

Posted: Wed Nov 28, 2018 5:35 pm
by Bradclay306
why is virtual memory such a ball-ache with this game? Making a compound, sand track, national, sx and hill sx, why when i do something minuscule and add a single decal do i run out of virtual memory? please take this game and do the work to put it over to the unreal-engine. we could decent looking tracks, real time lighting and shading, erode would be visible, content creators could make better models. this game is so outdated but so fucking addictive.

Re: making a compound, virtual memory.

Posted: Wed Nov 28, 2018 8:25 pm
by Wahlamt
Is your decal by any chance not sized as 2^n ? I know I've struggled with that, then I found out I had textures in the size of like 500x500.

Re: making a compound, virtual memory.

Posted: Thu Nov 29, 2018 5:11 pm
by DABZZZ
Wahlamt wrote:Is your decal by any chance not sized as 2^n ? I know I've struggled with that, then I found out I had textures in the size of like 500x500.
“Yea lemme jus swervvvvveeeee”

Re: making a compound, virtual memory.

Posted: Fri Nov 30, 2018 2:22 am
by jlv
Wahlamt wrote:Is your decal by any chance not sized as 2^n ? I know I've struggled with that, then I found out I had textures in the size of like 500x500.
I suspect the problem is all of his textures are 2^12 where 2^8 or 2^9 would have been fine.

Re: making a compound, virtual memory.

Posted: Sat Dec 22, 2018 2:07 pm
by Bradclay306
just wanted to update this thread, this game is super weird at times, i could continue with this compound for a couple of days.. as the game kept crashing while loading the track.... the timing_gates was the culprit... no idea how this is possible.

Re: making a compound, virtual memory.

Posted: Sat Dec 22, 2018 9:56 pm
by Wahlamt
Did you just have one gate as the first lap?

Re: making a compound, virtual memory.

Posted: Sat Dec 22, 2018 11:17 pm
by Bradclay306
Wahlamt wrote:Did you just have one gate as the first lap?
nope, have everything set up with about 60 timing gates which all worked, and after one forcereload it just kept crashing my game. no out of virtual memory message or anything, and at random times of loading the track.

Re: making a compound, virtual memory.

Posted: Sun Dec 23, 2018 1:31 am
by jlv
If it can reliably crash the game I'd like a copy of it if you can send it.