Ways to make a realistic environment for tracks

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Chicken_Burrito
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Ways to make a realistic environment for tracks

Postby Chicken_Burrito » Sun Dec 23, 2018 4:41 am

so, I already know about using clouds on Photoshop to make an environment, but it just seems overly bumpy and unrealistic to me. What are some other ways that you can make an environment that have a good feel, or what can I do to make the cloud technique not as rough/bumpy?

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AtlasZoor
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Re: Ways to make a realistic environment for tracks

Postby AtlasZoor » Sun Dec 23, 2018 4:44 am

for the cloud technique when you go into the editor just spam the smooth tool on like 5. then just use the raise and lower tool to get it to how you want. Other ways are to just look at irl tracks and their environment.
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Chicken_Burrito
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Re: Ways to make a realistic environment for tracks

Postby Chicken_Burrito » Sun Dec 23, 2018 4:46 am

AtlasZoor wrote:for the cloud technique when you go into the editor just spam the smooth tool on like 5. then just use the raise and lower tool to get it to how you want. Other ways are to just look at irl tracks and their environment.

alright, thanks. Ill try it out and see if I can get it to work better.

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808
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Re: Ways to make a realistic environment for tracks

Postby 808 » Sun Dec 23, 2018 6:38 am

I have cs6, which doesn't have the cloud option. Is there a way to get it on cs6?
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AtlasZoor
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Re: Ways to make a realistic environment for tracks

Postby AtlasZoor » Sun Dec 23, 2018 5:39 pm

808 wrote:I have cs6, which doesn't have the cloud option. Is there a way to get it on cs6?


im not sure if you can get it on cs6, but another way is go to google and look up hightmaps. there are thousands of different hightmaps to choose from. then you can go into Photoshop crop it to a square if its not one already and wallah, you a pretty neat environment to make a track in.
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Wahlamt
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Re: Ways to make a realistic environment for tracks

Postby Wahlamt » Sun Dec 23, 2018 6:13 pm

808 wrote:I have cs6, which doesn't have the cloud option. Is there a way to get it on cs6?

You have it. Go to..tools?, then render->clouds.

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808
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Re: Ways to make a realistic environment for tracks

Postby 808 » Sun Dec 23, 2018 11:18 pm

Wahlamt wrote:
808 wrote:I have cs6, which doesn't have the cloud option. Is there a way to get it on cs6?

You have it. Go to..tools?, then render->clouds.

It should be filter>render>clouds, but there's no render tab thingy
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Re: Ways to make a realistic environment for tracks

Postby jlv » Mon Dec 24, 2018 2:59 am

I wouldn't say this is realistic, but if you want to create a random terrain that's more interesting to ride than pure noise give this a shot:

http://forum.mxsimulator.com/viewtopic.php?f=4&t=2077
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Chicken_Burrito
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Re: Ways to make a realistic environment for tracks

Postby Chicken_Burrito » Mon Dec 24, 2018 5:24 pm

jlv wrote:I wouldn't say this is realistic, but if you want to create a random terrain that's more interesting to ride than pure noise give this a shot:

http://forum.mxsimulator.com/viewtopic.php?f=4&t=2077

Thats actually pretty cool, might take the terrain if I cant get something I like if that is alright with you.
Also I like how you have the map as the height map.

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Re: Ways to make a realistic environment for tracks

Postby jlv » Mon Dec 24, 2018 11:40 pm

You can use it if you like. Pretty easy to generate a new ones though. You might find some settings you like better if you play around with it.

I believe the topo map was made by using posterize followed by edge detect.
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