Replica Track Building

All about making tracks for MX Simulator
Chicken_Burrito
Posts: 37
Joined: Tue May 29, 2018 6:17 pm
Team: privateer
Location: Illinois

Replica Track Building

Postby Chicken_Burrito » Tue Jan 29, 2019 1:47 am

So, I am wanting to build a replica of the 2009 New Orleans sx track (Not 100% sure it is '09). I tried to make the layout but, when i loaded it into game everything was flat and the jumps were way too long. I was using photoshop to make the track, using gradients for the jumps and then using the pen tool to make the curves. Is there a better way to do this/am i doing something wrong.
this is the overhead track layout image i was using Image
and this is the terrain map i made
Image
Im not quit sure what happened to the 2nd set of whoops, or for that matter, what happened to the whole track.

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checkerz
Posts: 8893
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Replica Track Building

Postby checkerz » Tue Jan 29, 2019 2:48 am

You need to modify the terrain.hf file.

Chicken_Burrito
Posts: 37
Joined: Tue May 29, 2018 6:17 pm
Team: privateer
Location: Illinois

Re: Replica Track Building

Postby Chicken_Burrito » Tue Jan 29, 2019 11:55 pm

checkerz wrote:You need to modify the terrain.hf file.

I did, i have set the max height everywhere from 1- 200 and it isnt helping, the whoops and dragons back are still flat. I have also changed the scaling down to as low as .300000. i might need to mess with that more to get a perfect number to fit it but it was either too cramped to really ride, or the jumps were way too spread out to be able to clear them.

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Wahlamt
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Re: Replica Track Building

Postby Wahlamt » Wed Jan 30, 2019 2:51 pm

Sounds like you have a version in your personal folder overriding what you're working on.


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