Replica Track Building

All about making tracks for MX Simulator
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Chicken_Burrito
Posts: 44
Joined: Tue May 29, 2018 6:17 pm
Team: privateer
Location: Kentucky/Tennessee

Replica Track Building

Post by Chicken_Burrito »

So, I am wanting to build a replica of the 2009 New Orleans sx track (Not 100% sure it is '09). I tried to make the layout but, when i loaded it into game everything was flat and the jumps were way too long. I was using photoshop to make the track, using gradients for the jumps and then using the pen tool to make the curves. Is there a better way to do this/am i doing something wrong.
this is the overhead track layout image i was using Image
and this is the terrain map i made
Image
Im not quit sure what happened to the 2nd set of whoops, or for that matter, what happened to the whole track.
Image
checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Replica Track Building

Post by checkerz »

You need to modify the terrain.hf file.
Chicken_Burrito
Posts: 44
Joined: Tue May 29, 2018 6:17 pm
Team: privateer
Location: Kentucky/Tennessee

Re: Replica Track Building

Post by Chicken_Burrito »

checkerz wrote:You need to modify the terrain.hf file.
I did, i have set the max height everywhere from 1- 200 and it isnt helping, the whoops and dragons back are still flat. I have also changed the scaling down to as low as .300000. i might need to mess with that more to get a perfect number to fit it but it was either too cramped to really ride, or the jumps were way too spread out to be able to clear them.
Image
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
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Re: Replica Track Building

Post by Wahlamt »

Sounds like you have a version in your personal folder overriding what you're working on.
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