All about making tracks for MX Simulator
5 posts • Page 1 of 1
Wahlamt wrote:Save as .pgm in photoshop. It's the ppm, pgm etc option. You'll have to enter .pgm yourself as it will suggest .ppm I think.
I was having trouble with getting read errors in game when I did that, at the time I thought it was a problem with povray exporting pngs instead of bmp, but I think I was me not rescaling the file before exporting from photoshop lmao.
I took the long way round and installed version 3.6 which exports them as bmp by default, since I couldn’t figure out how to place that code into povray that changes the output file type.
But thanks anyway
next to the output resolution in POV-RAY, there will be a clear white box, before running a render put "output_file_type=s" in that box and the render will save as a bmp. at which point you need to then open it in Photoshop and follow the step that are in this forum post;
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