Track Graphics Question

All about making tracks for MX Simulator
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TeamHavocRacing
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Track Graphics Question

Postby TeamHavocRacing » Thu May 09, 2019 1:11 am

For any and all that might know about this...Why do so many games get the layers wrong? e.g. The rubber build-up or skid mark layer tends to float about 4 inches above the displayed track surface. I was in Project Cars 2 and saw it today. I think last time I saw it, it was Race '07 or a spin-off. I know RF 2 is good, but saw it in other driving games.

It, it.
How often can you put that shit in a post?
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Re: Track Graphics Question

Postby jlv » Thu May 09, 2019 2:01 am

Probably to work around z fighting problems.
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TeamHavocRacing
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Re: Track Graphics Question

Postby TeamHavocRacing » Thu May 09, 2019 3:18 am

Ah. Thanks. iRacing had a similar problem a while back where the vehicle would do that. Levitate. Makes sense with how seldom you actually see it versus the uglier z-fighting.
jlv wrote:A smaller, friendlier community like in the first few years wouldn't bother me at all.

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Re: Track Graphics Question

Postby jlv » Fri May 10, 2019 2:00 am

It wouldn't be something you'd do for an entire vehicle. It's just for decals.
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