Track Graphics Question

All about making tracks for MX Simulator
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TeamHavocRacing
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Track Graphics Question

Postby TeamHavocRacing » Thu May 09, 2019 1:11 am

For any and all that might know about this...Why do so many games get the layers wrong? e.g. The rubber build-up or skid mark layer tends to float about 4 inches above the displayed track surface. I was in Project Cars 2 and saw it today. I think last time I saw it, it was Race '07 or a spin-off. I know RF 2 is good, but saw it in other driving games.

It, it.
How often can you put that shit in a post?
You never see them go. They're always full. No one ever gets on, but they're always...they're always departing, but they never arrive...and the ones that do arrive, they never leave.

jlv
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Re: Track Graphics Question

Postby jlv » Thu May 09, 2019 2:01 am

Probably to work around z fighting problems.
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TeamHavocRacing
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Re: Track Graphics Question

Postby TeamHavocRacing » Thu May 09, 2019 3:18 am

Ah. Thanks. iRacing had a similar problem a while back where the vehicle would do that. Levitate. Makes sense with how seldom you actually see it versus the uglier z-fighting.
You never see them go. They're always full. No one ever gets on, but they're always...they're always departing, but they never arrive...and the ones that do arrive, they never leave.

jlv
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Re: Track Graphics Question

Postby jlv » Fri May 10, 2019 2:00 am

It wouldn't be something you'd do for an entire vehicle. It's just for decals.
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