Curved Gradients

All about making tracks for MX Simulator

would this not be great ? Yes to add no to not add

Poll ended at Thu Sep 19, 2019 10:55 pm

Yes
21
95%
No
1
5%
 
Total votes: 22

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ColtHans
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Curved Gradients

Postby ColtHans » Sat Sep 14, 2019 10:55 pm

would this not be great ? Yes to add no to not add
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Jrife548
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Re: Curved Gradients

Postby Jrife548 » Sun Sep 15, 2019 12:35 am

DO IT
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jlv
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Re: Curved Gradients

Postby jlv » Sun Sep 15, 2019 1:35 am

It'd obviously be a good feature. The question is exactly how it should work. Just the current gradient interface except curved still wouldn't be enough for stuff like hip jumps that have different levels for the inside and outside. I'm thinking it'd be better to do a mesh that works like a subdivision surface in blender.
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Wahlamt
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Re: Curved Gradients

Postby Wahlamt » Sun Sep 15, 2019 4:19 pm

That sounds ideal.

K-Xtreme
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Joined: Fri Dec 03, 2010 1:00 am

Re: Curved Gradients

Postby K-Xtreme » Tue Oct 22, 2019 11:26 pm

PLEASE add this feature!

PLUS: it would be great to choss an angle limit when using a Radial gradient! Like when you want to do exactly 90 turns or 70 or 45!

MORE: add like an indication in feet when you re editing gradient. I mean the height of the dots and distance between dots.

I am just using the editor and I feel like there could be little tools like this that could help us, Let me know if it is doable ?!?

Dom,
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