Texture shader help please

All about making tracks for MX Simulator
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MotardMatt220
Posts: 1824
Joined: Tue Jun 05, 2012 9:59 pm
Team: Privateer
Location: UK

Texture shader help please

Post by MotardMatt220 »

Hi Guys,

been out the MX Sim loop for a bit so i'm making a come back track, i wont say too much for now except i'm quite stuck on the shaders, i'm using pulses newest textures and have dynamic_lighting 1 set up in the lighting file.

My decals line looks like so:
[681.274597 36.924976] 0.508818 25.000000 1.000000 @hillside/decal/ruts.png

please tell me if i'm being dumb! :lol:

Also, side question, i accidentally started my map on the old 1025 terrain size, is there a way to convert to 2049 or is it too late?

T.I.A! :oops:

Matt
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Wahlamt
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Joined: Mon Sep 13, 2010 3:15 pm
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Re: Texture shader help please

Post by Wahlamt »

Shaders could be a messed up lighting file.

1025->2049 (save a backup first)
Open terrain.png, shading.ppm and shadingx2.ppm in photoshop, resave as 2049x2049 instead. Then change terrain.hf from the 1st value being 9 to 10, then 2nd value to half of it to maintain the same size. If you have 1.0, then 0.5, you get it.

Tilemap will be fucked up, but all else should be fine.
MotardMatt220
Posts: 1824
Joined: Tue Jun 05, 2012 9:59 pm
Team: Privateer
Location: UK

Re: Texture shader help please

Post by MotardMatt220 »

Wahlamt wrote:Shaders could be a messed up lighting file.

1025->2049 (save a backup first)
Open terrain.png, shading.ppm and shadingx2.ppm in photoshop, resave as 2049x2049 instead. Then change terrain.hf from the 1st value being 9 to 10, then 2nd value to half of it to maintain the same size. If you have 1.0, then 0.5, you get it.

Tilemap will be fucked up, but all else should be fine.
Thanks man, its all sorted now, also thanks to Titan for some help too!
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