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Mx vs Atv Reflex Boxcar

Posted: Sat Nov 09, 2019 5:45 am
by D.Eggroll
Alright so I'm new to track making and I have the track Boxcar from Reflex made and I need to pretty much do everything outside of building the track. So that include the things I want to put in there like a night skybox, better tilemap, decals that look like the map on Boxcar, and some statues that are similar to the ones in Reflex. The one problem is I don't know how to do any of those things until I watch some tutorials and I also need to find those things, so if anyone knows where I could find them and put link to them, that would be appreciated!

Re: Mx vs Atv Reflex Boxcar

Posted: Sat Nov 09, 2019 3:04 pm
by ColtHans
Find decals and stuff from other tracks

Re: Mx vs Atv Reflex Boxcar

Posted: Sun Nov 10, 2019 1:15 am
by aeffertz
There are reflex dirt decals available online I believe if you really want to go the extra mile.

Re: Mx vs Atv Reflex Boxcar

Posted: Sun Nov 10, 2019 10:06 pm
by D.Eggroll
aeffertz wrote:There are reflex dirt decals available online I believe if you really want to go the extra mile.
Oh even better! But I think I got the wrong blank track because in the folder it's missing some of the files such as the decals file and it might be missing something else but I have to check.

Re: Mx vs Atv Reflex Boxcar

Posted: Mon Nov 11, 2019 1:53 am
by ColtHans
D.Eggroll wrote:
aeffertz wrote:There are reflex dirt decals available online I believe if you really want to go the extra mile.
Oh even better! But I think I got the wrong blank track because in the folder it's missing some of the files such as the decals file and it might be missing something else but I have to check.
just copy past other files and rename them

Re: Mx vs Atv Reflex Boxcar

Posted: Fri Nov 22, 2019 3:50 am
by D.Eggroll
I still cant figure out how to get my decals to work because I put two lines of code in the decals file but they don't work and don't know the cause of the problem but here's the link so you could give my your opinion of how the track rides so I can make changes before I start doing everything else. http://www.mediafire.com/file/h2salcxkh ... k.rar/file

Re: Mx vs Atv Reflex Boxcar

Posted: Fri Nov 22, 2019 8:50 pm
by BDawg
D.Eggroll wrote:I still cant figure out how to get my decals to work because I put two lines of code in the decals file but they don't work and don't know the cause of the problem but here's the link so you could give my your opinion of how the track rides so I can make changes before I start doing everything else. http://www.mediafire.com/file/h2salcxkh ... k.rar/file
Change your decal folder to "decal". Thats what you have it named in notepad++

Re: Mx vs Atv Reflex Boxcar

Posted: Tue Nov 26, 2019 2:04 am
by D.Eggroll
I took some statues and stuff from other tracks but still can't get them into the game, so bare with me, I barely know what I'm doing when it comes to using notepad++
Here's another link where it has the on track decals and some jumps and stuff were improved a little bit http://www.mediafire.com/file/jvom38dsx ... k.rar/file

Re: Mx vs Atv Reflex Boxcar

Posted: Wed Nov 27, 2019 2:05 am
by BDawg
D.Eggroll wrote:I took some statues and stuff from other tracks but still can't get them into the game, so bare with me, I barely know what I'm doing when it comes to using notepad++
Here's another link where it has the on track decals and some jumps and stuff were improved a little bit http://www.mediafire.com/file/jvom38dsx ... k.rar/file
You have to get rid of the /Bales and /Gates in notepad++. The track you took them from had other folders inside the statue folder and you don't, therefore you don't write that.
It should look like this:
Image

Re: Mx vs Atv Reflex Boxcar

Posted: Thu Feb 27, 2020 5:25 am
by D.Eggroll
Alright I'm back (a few months later). So I don't know what I messed up this time but I tried fixing the previous issue with the statues, and now when I go to load up the track it says it can't load the texture list.

Re: Mx vs Atv Reflex Boxcar

Posted: Fri Feb 28, 2020 7:06 pm
by Wahlamt
D.Eggroll wrote:Alright I'm back (a few months later). So I don't know what I messed up this time but I tried fixing the previous issue with the statues, and now when I go to load up the track it says it can't load the texture list.
Do you have a file called "texturelist" in the folder?

Re: Mx vs Atv Reflex Boxcar

Posted: Sun Mar 01, 2020 4:11 am
by D.Eggroll
Wahlamt wrote:
D.Eggroll wrote:Alright I'm back (a few months later). So I don't know what I messed up this time but I tried fixing the previous issue with the statues, and now when I go to load up the track it says it can't load the texture list.
Do you have a file called "texturelist" in the folder?
Yeah its in there alright.

Re: Mx vs Atv Reflex Boxcar

Posted: Mon Mar 23, 2020 11:06 pm
by D.Eggroll
BDawg wrote:
D.Eggroll wrote:I took some statues and stuff from other tracks but still can't get them into the game, so bare with me, I barely know what I'm doing when it comes to using notepad++
Here's another link where it has the on track decals and some jumps and stuff were improved a little bit http://www.mediafire.com/file/jvom38dsx ... k.rar/file
You have to get rid of the /Bales and /Gates in notepad++. The track you took them from had other folders inside the statue folder and you don't, therefore you don't write that.
It should look like this:
Image

Re: Mx vs Atv Reflex Boxcar

Posted: Mon Mar 23, 2020 11:07 pm
by D.Eggroll
What's wrong with this because it still doesn't show up.
[1450.000000 0.000000 50.000000] 0.000000 @finishpost.jm @finishbanner-repeat.png @finishpost.shp
[1500.000000 0.000000 50.000000] 0.000000 @finishbanner.jm @finishbanner-repeat.png @finishbanner.shp
[1550.000000 0.000000 50.000000] 0.000000 @starthouse.jm @uglywhitewood-repeat.ppm @starthouse.shp
[1600.000000 0.000000 50.000000] 0.000000 @bale.jm @hay.ppm @bale.shp
[1650.000000 0.000000 50.000000] 0.000000 @pickup.jm @pickup.png @pickup.shp
[1700.000000 0.000000 50.000000] 0.000000 @boxtruck.jm @boxtruck.png @boxtruck.shp
[1750.000000 0.000000 50.000000] 0.000000 @tent.jm @blue.ppm null
[1800.000000 0.000000 50.000000] 0.000000 @snowfence.jm @snowfenceplastic.png @snowfence.shp
[1850.000000 0.000000 50.000000] 0.000000 @bikeprop.jm @crprop.png null
[1900.000000 0.000000 50.000000] 0.000000 @scoringhouse.jm @scoringhouse.ppm @scoringhouse.shp
[1950.000000 0.000000 50.000000] 0.000000 @flagstand15.jm @uglywhitewood-repeat.ppm @flagstand15.shp
[2000.000000 0.000000 50.000000] 0.000000 @bleachers.jm @uglywhitewood-repeat.ppm @bleachers.shp
[1000.000000 0.000000 1000.000000] 0.000000 @blank/statue/chainfence.jm @blank/statue/chainfence.png null
[1090.000000 0.000000 1090.000000] 0.000000 @blank/statue/building1.jm @blank/statue/building1-repeat.png null
[2000.000000 0.000000 2000.000000] 0.000000 @blank/statue/building2alt1.jm @blank/statue/building2-repeat.png null
[2010.878418 0.000000 2010.218262] 1.911174 @blank/statue/building1/statue/tuff-taper.jm @blank/statue/JGMX.png @blank/statue/tuff-medium.shp
[2020.559647 0.000000 2020.027008] 0.000000 @blank/statue/tuff-long.jm @blank/statue/DecalWorks.png @blank/statue/tuff-medium.shp
[2030095703 0.000000 2030.781281] 0.855868 @blank/statue/tuff-long.jm @blank/statue/JGMXpurple.png @blank/statue/tuff-medium.shp
[2040.390442 0.000000 2040.521393] 3.120478 @blank/statue/tuff-inside.jm @blank/statue/JGMX.png @blank/statue/tuff-inside.shp
[2050092621 0.000000 2050.111938] -0.878461 @blank/statue/tuff-inside.jm @blank/statue/SGLProductions.png @blank/statue/tuff-inside.shp
[2060.563293 0.000000 2060.670700] -0.867407 @blank/statue/tuff-inside.jm @blank/statue/DecalWorks.png @blank/statue/tuff-inside.shp
[2070.452667 0.000000 2070.183823] 0.000000 @blank/statue/tuff-inside.jm @blank/statue/JGMXpurple.png @blank/statue/tuff-inside.shp
[2080.785477 0.000000 2080.606567] -1.566979 @blank/statue/tuff-angle_2.jm @blank/statue/JGMX.png @blank/statue/tuff-medium.shp
[2090.911316 0.000000 2090.125946] -3.141593 @blank/statue/tuff-angle_2.jm @blank/statue/SGLProductions.png @blank/statue/tuff-medium.shp
[3000.368042 0.000000 3000.333275] 1.570796 @blank/statue/tuff-angle_2.jm @blank/statue/DecalWorks.png @blank/statue/tuff-medium.shp
[3010.924332 0.000000 3010.996933] -1.570796 @blank/statue/tuff-angle_2.jm @blank/statue/JGMXpurple.png @blank/statue/tuff-medium.shp
[3020861755 0.000000 3020.047943] 1.570796 @blank/statue/TM-doghouse.jm @blank/statue/TM-doghouse.png @blank/statue/TM-doghouse.shp
[3030.451996 0.000000 3030.212784] 1.565376 @blank/statue/tuff-taper.jm @blank/statue/JGMX.png @blank/statue/tuff-medium.shp

Re: Mx vs Atv Reflex Boxcar

Posted: Mon Mar 23, 2020 11:44 pm
by BDawg
D.Eggroll wrote:What's wrong with this because it still doesn't show up.
I'm not good at explaining, but I'll try:
[x y z] "rotation" @"your track name"/"folder(s) you're referring to"/"name of object.jm" @"your track name"/"folder(s) you're referring to"/"name of object.png" null (unless you have .shp)
Just make sure you've got all your folders and stuff set right.
Also I just noticed you have on the line that starts with [2010 0 2010], @blank/statue/building1/statue/tuff-taper.jm
Unless you have that jm in a folder named statue thats in a folder named building1 in a folder named statue, thats wrong.