Heightmap

All about making tracks for MX Simulator
justinkeuben
Posts: 33
Joined: Tue Nov 28, 2017 12:17 pm
Team: Privateer

Heightmap

Postby justinkeuben » Mon Jan 13, 2020 4:19 pm

Hi folks,

I want to make a replica track of a track I have ridden a few times...
Now I have seen some movies about making a height map and I also saw that the method of STORKEN with sketchup does not work anymore..
I also saw someone making a height map for mxbikes.. Can I use that method to create a height map for mxsim? than I use the scaling thing from storken his video and edit the rest in game?
Down here is the video I saw!!
https://www.youtube.com/watch?v=3cZtC2TC130

Hope someone can help me!

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Wahlamt
Posts: 7607
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
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Re: Heightmap

Postby Wahlamt » Mon Jan 13, 2020 6:11 pm

Hi, yes this would work. As long as you can extract the heightmap/overlay (if you want the overlay), then you're all good to go. Just glanced at it with no sound on, so might have missed a thing or two, but if you can't get the height, just trial and error your way to what feels good. Thanks for showing this btw, as you said, the way I did it is quite outdated.

Otherwise you can just use gradients/the tools to make it even closer than what you can get from that. Some regions naturally has better ground resolution/coverage, compare Glen Helen and Loket for example in google maps, just there you'll see the insane coverage of Glen Helen while Loket is just a a big hill with no details...

justinkeuben
Posts: 33
Joined: Tue Nov 28, 2017 12:17 pm
Team: Privateer

Re: Heightmap

Postby justinkeuben » Tue Jan 14, 2020 11:30 am

Ok mate thanks!!
Ill try it :D


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